Yes the fix is not integrated yet. NBWndClassEx should not be a variable subclass anymore. This part should be checked with Igor.
NBWndClassEx>>#initialize self cbSize: (self class instanceSize). and not self basicSize. You can rebuildField accessor too (class side on every NBExternalStructure). Do this change and your image should work. (with the last openGL-Win) I can take you a picture of my computer. For more accurate answer I need the crash.dump On Nov 14, 2013, at 1:47 PM, Tudor Girba <tu...@tudorgirba.com> wrote: > Hi, > > As I understand there are still some things to be integrated in NativeBoost. > Indeed, I just tried now with Ricky, and version 3.0 of NBOpenGL crashes the > VM (on Win 7) when doing: > GLTTRenderingDemo new openInWorld. > > Could you point us to the NativeBoost fix to see if it works? > > Doru > > > On Thu, Nov 14, 2013 at 1:21 PM, Jean Baptiste Arnaud > <jbaptiste.arn...@gmail.com> wrote: > Should work after integration. > Configuration updated. > Need fix review for integration in nativeBoost, will do that with igor this > afternoon. > > > On Nov 14, 2013, at 12:58 PM, Jean Baptiste Arnaud > <jbaptiste.arn...@gmail.com> wrote: > >> ok I have openGL work on my windows 7 machine. >> I will update the configuration. But I need to publish also a fix in >> NativeBoost win. >> This bug is the same related to the VM crash in Pharo dev : [Pharo-dev] >> NBOpenGL VM crash. >> >> I open a bug entry. When It will be integrated. >> Window should work well. But if you have any trouble, give me feedback. >> >> >> On Nov 14, 2013, at 12:01 PM, Stéphane Ducasse <stephane.duca...@inria.fr> >> wrote: >> >>> so richie >>> >>> have a look at the repository and load the latest version to see if they >>> work (not using the configuration). >>> This is what we will try here (chile). >>> >>> Stef >>> >>> On Nov 14, 2013, at 9:58 AM, Richard Wettel <wet...@gmail.com> wrote: >>> >>>> Thanks everyone! That would be great. >>>> Looking forward to having NBOpenGL up and running again. >>>> >>>> Cheers >>>> Ricky >>>> >>>> >>>> On Thu, Nov 14, 2013 at 2:29 AM, Stéphane Ducasse >>>> <stephane.duca...@inria.fr> wrote: >>>>>> >>>>>> Right now it cannot even be loaded into 3.0. >>>>>> But update is simple (i think JB did that already, just not published?). >>>>> Grrr, all my code are published ^^. >>>> >>>> Where? When did you announce it? >>>> Sorry but how can you expect guys from the other part of the planet to >>>> know it. >>>> Communication in open-source is important because people do not know what >>>> others >>>> are doing. >>>> You know richie asked and ronie too and they are smart guys. But they >>>> cannot guess. >>>> >>>>> For mac: >>>>> I do the change for mac last month because I needed it, it is integrated. >>>> >>>> ah ok this is why it is working on mac. >>>> >>>>> For linux: >>>>> I fix, published, tested and updated the configuration for linux 2 days >>>>> ago, because Alex ask me. >>>>> On my roommate computer that work (ubuntu ). >>>>> But I need feedback. >>>> >>>> oki we will check that tomorrow I hope. >>>> >>>>> For windows: >>>>> I publish a fix for window yesterday:NBOpenGL-Win-jeanbaptistearnaud.9 >>>>> but I do not update configuration because I cannot test it. >>>>> I was planned to go test and debug on my home computer (window 7, 64), >>>>> tomorrow. >>>> >>>> Ok we can say it to ronie to have a look. >>>> >>>>> So, you can expect a fix integrated soon. >>>>> >>>>> And having a working OpenGL, exactly as it work in pharo 2.0. >>>> >>>> Excellent. >>>> >>>>> >>>>> >>>>>> >>>>>>> I have already looked at Roassal 3d, but it was not easy to separate >>>>>>> the API from the code. >>>>>> >>>>>> Strange because even me I could see that the shadder code should not be >>>>>> in Roassal 3D but in NBOpenGL :). >>>>>> Because Roassal 3d should not be about shadder but about 3D. >>>>>> >>>>>>> And it is something completely different than what I have been using >>>>>>> (and SourceCity, too), because Roassal 3d is using the modern OpenGL >>>>>>> methodology (with FBOs and stuff). >>>>>> >>>>>> Yes they changed the API and deprecated the old way of doing it. >>>>> >>>>> I will also publish some example (using shadder) that I wrote but it is >>>>> still not yet user friendly. >>>>> >>>>> >>>>>>> So, I would really appreciate if that API would find its way from >>>>>>> Roassal to NBOpenGL and I could use it for CodeCity. >>>>>> >>>>>> See below >>>>>> >>>>>>> Unfortunately I am able to help a lot with that, because I know very >>>>>>> little about this and I also don't have enough time (I am doing >>>>>>> CodeCity in my spare time). But, if you have concrete things that I can >>>>>>> do, I'd be happy to help. >>>>>> >>>>> >>>>>> Three remarks: >>>>>> - I know that jean-baptiste worked on moving part of roassal3d to >>>>>> NBOpenGL >>>>> >>>>> Shader part are done for now. >>>>> >>>>>> - I'm not sure that doing 3d without investing a bit in the underlying >>>>>> technology is wise. Because you will be always relying >>>>>> on other people and probably frustrated when things are not working. >>>>> + 1 >>>>> >>>>>> - Since JB does not know how to communicate here is what he did for fun >>>>>> instead of pushing MoosePython :) >>>>>> a renderer to video to videos stream for openGL -> MKV, mp4 based one >>>>>> ffmpeg). The code is openGL extra. As an example you >>>>>> can get >>>>>> https://www.dropbox.com/sh/uyli3tx3drendvj/qzA_Hy0jnk >>>>>> \ >>>>> >>>>>> >>>>> >>>>> yes, my bad. >>>>> >>>>>> Now again if nobody builds a jun like library in Pharo it will not exist. >>>>> >>>>>> >>>>>> Stef >>>>>> >>>>>> >>>>>> >>>>>>> Cheers >>>>>>> Ricky >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Nov 13, 2013 at 9:44 AM, Tudor Girba <tu...@tudorgirba.com> >>>>>>> wrote: >>>>>>> Hi, >>>>>>> >>>>>>> I guess that what Ricky is asking is what changed between NBOpenGL 2.0 >>>>>>> and 3.0 such that this does not work anymore on Windows. The fact that >>>>>>> he mentioned 64 bits is not relevant for this discussion :). >>>>>>> >>>>>>> I also guess he wants to put some effort into understanding this as >>>>>>> well but he needs a bit of guidance. Right Ricky? >>>>>>> >>>>>>> Cheers, >>>>>>> Doru >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Tue, Nov 12, 2013 at 2:12 PM, Stéphane Ducasse >>>>>>> <stephane.duca...@inria.fr> wrote: >>>>>>> Richard >>>>>>> >>>>>>> you should have a look at ROASSAL 3d because ronie improved the shadder >>>>>>> part (no more assembler) >>>>>>> and his code should be split in two and one part should go to NBOpenGL. >>>>>>> Now he is experiencing some problem with NBOpenGL on windows as you. >>>>>>> >>>>>>> NativeBoost does not work on 64 bits. Yet but igor is really busy >>>>>>> finishing the texteditor (and I can tell you that >>>>>>> he does not have fun there). >>>>>>> >>>>>>> So it is important that you help because we are FULL >>>>>>> and sorry about that but really FULL. >>>>>>> >>>>>>> Ronie will visit us in January and share an office with igor. >>>>>>> >>>>>>> Stef >>>>>>> >>>>>>> >>>>>>> > Hi >>>>>>> > >>>>>>> > CodeCity, the project I am working on is based on NBOpenGL. >>>>>>> > I'd like to start working on it using Pharo 3, but it seems that >>>>>>> > NBOpenGL does not work yet with Pharo 3.0. >>>>>>> > >>>>>>> > I downloaded from jenkins the latest image with Pharo 3 and tried to >>>>>>> > execute the following code on Windows 7, 64 bits: >>>>>>> > >>>>>>> > GLTTRenderingDemo new openInWorld. >>>>>>> > >>>>>>> > but I get a 'No suitable implementation found for initializing OpenGL >>>>>>> > context for your platform'. >>>>>>> > It seems that NBGLContextDriver does not have a subclass for Windows >>>>>>> > 64bits. Did I omit something? >>>>>>> > >>>>>>> > Cheers >>>>>>> > Ricky >>>>>>> > >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> www.tudorgirba.com >>>>>>> >>>>>>> "Every thing has its own flow" >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Best regards, >>>>>> Igor Stasenko. >>>>> >>>>> Best Regards >>>>> Jean Baptiste Arnaud >>>>> jbaptiste.arn...@gmail.com >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >> >> Best Regards >> Jean Baptiste Arnaud >> jbaptiste.arn...@gmail.com >> >> >> >> >> >> >> > > Best Regards > Jean Baptiste Arnaud > jbaptiste.arn...@gmail.com > > > > > > > > > > > -- > www.tudorgirba.com > > "Every thing has its own flow" Best Regards Jean Baptiste Arnaud jbaptiste.arn...@gmail.com