Richard

you should have a look at ROASSAL 3d because ronie improved the shadder part 
(no more assembler) 
and his code should be split in two and one part should go to NBOpenGL.
Now he is experiencing some problem with NBOpenGL on windows as you.

NativeBoost does not work on 64 bits. Yet but igor is really busy finishing the 
texteditor (and I can tell you that 
he does not have fun there).

So it is important that you help because we are FULL 
and sorry about that but really FULL.

Ronie will visit us in January and share an office with igor.

Stef


> Hi
> 
> CodeCity, the project I am working on is based on NBOpenGL.
> I'd like to start working on it using Pharo 3, but it seems that NBOpenGL 
> does not work yet with Pharo 3.0.
> 
> I downloaded from jenkins the latest image with Pharo 3 and tried to execute 
> the following code on Windows 7, 64 bits:
> 
> GLTTRenderingDemo new openInWorld.
> 
> but I get a 'No suitable implementation found for initializing OpenGL context 
> for your platform'.
> It seems that NBGLContextDriver does not have a subclass for Windows 64bits. 
> Did I omit something?
> 
> Cheers
> Ricky
> 


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