ok I have openGL work on my windows 7 machine. I will update the configuration. But I need to publish also a fix in NativeBoost win. This bug is the same related to the VM crash in Pharo dev : [Pharo-dev] NBOpenGL VM crash.
I open a bug entry. When It will be integrated. Window should work well. But if you have any trouble, give me feedback. On Nov 14, 2013, at 12:01 PM, Stéphane Ducasse <stephane.duca...@inria.fr> wrote: > so richie > > have a look at the repository and load the latest version to see if they work > (not using the configuration). > This is what we will try here (chile). > > Stef > > On Nov 14, 2013, at 9:58 AM, Richard Wettel <wet...@gmail.com> wrote: > >> Thanks everyone! That would be great. >> Looking forward to having NBOpenGL up and running again. >> >> Cheers >> Ricky >> >> >> On Thu, Nov 14, 2013 at 2:29 AM, Stéphane Ducasse >> <stephane.duca...@inria.fr> wrote: >>>> >>>> Right now it cannot even be loaded into 3.0. >>>> But update is simple (i think JB did that already, just not published?). >>> Grrr, all my code are published ^^. >> >> Where? When did you announce it? >> Sorry but how can you expect guys from the other part of the planet to know >> it. >> Communication in open-source is important because people do not know what >> others >> are doing. >> You know richie asked and ronie too and they are smart guys. But they cannot >> guess. >> >>> For mac: >>> I do the change for mac last month because I needed it, it is integrated. >> >> ah ok this is why it is working on mac. >> >>> For linux: >>> I fix, published, tested and updated the configuration for linux 2 days >>> ago, because Alex ask me. >>> On my roommate computer that work (ubuntu ). >>> But I need feedback. >> >> oki we will check that tomorrow I hope. >> >>> For windows: >>> I publish a fix for window yesterday:NBOpenGL-Win-jeanbaptistearnaud.9 but >>> I do not update configuration because I cannot test it. >>> I was planned to go test and debug on my home computer (window 7, 64), >>> tomorrow. >> >> Ok we can say it to ronie to have a look. >> >>> So, you can expect a fix integrated soon. >>> >>> And having a working OpenGL, exactly as it work in pharo 2.0. >> >> Excellent. >> >>> >>> >>>> >>>>> I have already looked at Roassal 3d, but it was not easy to separate the >>>>> API from the code. >>>> >>>> Strange because even me I could see that the shadder code should not be in >>>> Roassal 3D but in NBOpenGL :). >>>> Because Roassal 3d should not be about shadder but about 3D. >>>> >>>>> And it is something completely different than what I have been using (and >>>>> SourceCity, too), because Roassal 3d is using the modern OpenGL >>>>> methodology (with FBOs and stuff). >>>> >>>> Yes they changed the API and deprecated the old way of doing it. >>> >>> I will also publish some example (using shadder) that I wrote but it is >>> still not yet user friendly. >>> >>> >>>>> So, I would really appreciate if that API would find its way from Roassal >>>>> to NBOpenGL and I could use it for CodeCity. >>>> >>>> See below >>>> >>>>> Unfortunately I am able to help a lot with that, because I know very >>>>> little about this and I also don't have enough time (I am doing CodeCity >>>>> in my spare time). But, if you have concrete things that I can do, I'd be >>>>> happy to help. >>>> >>> >>>> Three remarks: >>>> - I know that jean-baptiste worked on moving part of roassal3d to >>>> NBOpenGL >>> >>> Shader part are done for now. >>> >>>> - I'm not sure that doing 3d without investing a bit in the underlying >>>> technology is wise. Because you will be always relying >>>> on other people and probably frustrated when things are not working. >>> + 1 >>> >>>> - Since JB does not know how to communicate here is what he did for fun >>>> instead of pushing MoosePython :) >>>> a renderer to video to videos stream for openGL -> MKV, mp4 based one >>>> ffmpeg). The code is openGL extra. As an example you >>>> can get >>>> https://www.dropbox.com/sh/uyli3tx3drendvj/qzA_Hy0jnk >>>> \ >>> >>>> >>> >>> yes, my bad. >>> >>>> Now again if nobody builds a jun like library in Pharo it will not exist. >>> >>>> >>>> Stef >>>> >>>> >>>> >>>>> Cheers >>>>> Ricky >>>>> >>>>> >>>>> >>>>> >>>>> On Wed, Nov 13, 2013 at 9:44 AM, Tudor Girba <tu...@tudorgirba.com> wrote: >>>>> Hi, >>>>> >>>>> I guess that what Ricky is asking is what changed between NBOpenGL 2.0 >>>>> and 3.0 such that this does not work anymore on Windows. The fact that he >>>>> mentioned 64 bits is not relevant for this discussion :). >>>>> >>>>> I also guess he wants to put some effort into understanding this as well >>>>> but he needs a bit of guidance. Right Ricky? >>>>> >>>>> Cheers, >>>>> Doru >>>>> >>>>> >>>>> >>>>> On Tue, Nov 12, 2013 at 2:12 PM, Stéphane Ducasse >>>>> <stephane.duca...@inria.fr> wrote: >>>>> Richard >>>>> >>>>> you should have a look at ROASSAL 3d because ronie improved the shadder >>>>> part (no more assembler) >>>>> and his code should be split in two and one part should go to NBOpenGL. >>>>> Now he is experiencing some problem with NBOpenGL on windows as you. >>>>> >>>>> NativeBoost does not work on 64 bits. Yet but igor is really busy >>>>> finishing the texteditor (and I can tell you that >>>>> he does not have fun there). >>>>> >>>>> So it is important that you help because we are FULL >>>>> and sorry about that but really FULL. >>>>> >>>>> Ronie will visit us in January and share an office with igor. >>>>> >>>>> Stef >>>>> >>>>> >>>>> > Hi >>>>> > >>>>> > CodeCity, the project I am working on is based on NBOpenGL. >>>>> > I'd like to start working on it using Pharo 3, but it seems that >>>>> > NBOpenGL does not work yet with Pharo 3.0. >>>>> > >>>>> > I downloaded from jenkins the latest image with Pharo 3 and tried to >>>>> > execute the following code on Windows 7, 64 bits: >>>>> > >>>>> > GLTTRenderingDemo new openInWorld. >>>>> > >>>>> > but I get a 'No suitable implementation found for initializing OpenGL >>>>> > context for your platform'. >>>>> > It seems that NBGLContextDriver does not have a subclass for Windows >>>>> > 64bits. Did I omit something? >>>>> > >>>>> > Cheers >>>>> > Ricky >>>>> > >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> www.tudorgirba.com >>>>> >>>>> "Every thing has its own flow" >>>>> >>>> >>>> >>>> >>>> >>>> -- >>>> Best regards, >>>> Igor Stasenko. >>> >>> Best Regards >>> Jean Baptiste Arnaud >>> jbaptiste.arn...@gmail.com >>> >>> >>> >>> >>> >>> >>> >> >> > Best Regards Jean Baptiste Arnaud jbaptiste.arn...@gmail.com