If these people also work on the viewer, they're banned from
contributing patches to opensim

On Fri, Apr 2, 2010 at 1:40 PM, Carlo Wood <ca...@alinoe.com> wrote:
> What is the reason that those fixes aren't incorporated in "pure" opensim?
>
> On Thu, Apr 01, 2010 at 09:57:13PM -0600, Maya Remblai wrote:
>> That all is true of pure OpenSim, but not necessarily true of
>> OpenSim-compatible grids. ReactionGrid and InWorldz are
>> OpenSim-compatible, meaning they use the same viewers and started
>> with OpenSim code, but they've fixed many of the problems and are
>> working to fix the others. Personally I favor InWorldz, and am now
>> developing my avatars there before SL.
>>
>> Maya
>>
>> Carlo Wood wrote:
>>
>> >I would move to opensim immediately, but:
>> >
>> >1) It crashes non-stop
>> >2) It can TOTALLY not deal with packetloss:
>> >   2a) Avatar textures are extremely often corrupt.
>> >   2b) Attachment won't attach/detach
>> >   2c) I suffer from "rubber banding"
>> >   2d) If I import stuff it literally ends up all over the sim.
>> >3) Many other bugs have been there for years now
>> >   and seem not to be fixed or addressed. For example,
>> >   3a) Try sitting on a prim
>> >   3b) Try standing on a slope
>> >   3c) Try writing a script
>> >   and so on.
>> >
>> >There simply is no alternative :(
>> >
>> >The opensim servers are very VERY buggy and bad quality,
>> >so much so that I seriously doubt the competence of it's
>> >developers to every deliver anything usable.
>> >
>> >What we need is to start over, write a new server from
>> >the ground up (in C++ if I'm to participate).
>> >
>>
>
> --
> Carlo Wood <ca...@alinoe.com>
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