What is the reason that those fixes aren't incorporated in "pure" opensim?
On Thu, Apr 01, 2010 at 09:57:13PM -0600, Maya Remblai wrote: > That all is true of pure OpenSim, but not necessarily true of > OpenSim-compatible grids. ReactionGrid and InWorldz are > OpenSim-compatible, meaning they use the same viewers and started > with OpenSim code, but they've fixed many of the problems and are > working to fix the others. Personally I favor InWorldz, and am now > developing my avatars there before SL. > > Maya > > Carlo Wood wrote: > > >I would move to opensim immediately, but: > > > >1) It crashes non-stop > >2) It can TOTALLY not deal with packetloss: > > 2a) Avatar textures are extremely often corrupt. > > 2b) Attachment won't attach/detach > > 2c) I suffer from "rubber banding" > > 2d) If I import stuff it literally ends up all over the sim. > >3) Many other bugs have been there for years now > > and seem not to be fixed or addressed. For example, > > 3a) Try sitting on a prim > > 3b) Try standing on a slope > > 3c) Try writing a script > > and so on. > > > >There simply is no alternative :( > > > >The opensim servers are very VERY buggy and bad quality, > >so much so that I seriously doubt the competence of it's > >developers to every deliver anything usable. > > > >What we need is to start over, write a new server from > >the ground up (in C++ if I'm to participate). > > > -- Carlo Wood <ca...@alinoe.com> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges