And what about value of goods, something we learned in highschool civics? The more stuff that is available, the less it's valued. If I were to somehow make a system IRL that cloned pure gold by the truckload, and set up enough plants to produce gold, would gold be worth as much as it was before I started making more gold available? This can be applied to no-copy furniture makers.
Fred Rookstown On Mon, 2010-03-15 at 23:57 +0100, Carlo Wood wrote: > On Mon, Mar 15, 2010 at 04:22:58PM -0600, Maya Remblai wrote: > > Not true. See the following example that actually happened to me: > > > > Person A rips a large number of products, including mine. He boxes them > > and gives them away, for free, claiming he has my permission (which he > > doesn't). Now, the total value of my products involved was $150 USD. If > > he only gave the box to 10 people (it was actually more than that) I'm > > now out $1500 USD. Person A has done a huge amount of monetary damage to > > me by taking away sales. > > Not entirely true, first of all, he didn't steal any money from > you, nor any goods; unless you suddenly saw a significant drop > in revenue then nothing really happened, financially spoken. > > It certainly isn't true that if he did NOT give that box to > those ten people that all ten would have come to you and spend > L$ 40,000 in your shop. > > In fact, most people spend a fixed amount of money in SL. If > they get anything for free on top of that, it doesn't cause > them to spend less real money. > > So, surely, you didn't get any MORE money because of this.. > but you didn't *lose* $1500 either, not even a fraction of that. > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges