On 6/6/22 10:40 AM, Casey Russell wrote:
Is it? I mean, as an industry, we already recognize that the average
user downloads approx. 5 times more than they upload. In fact, we use
it to bash users who want a synchronous speed... tell them that's
unreasonable.
I get your point, that if you try to use the outliers corner cases as
your "measure", that's a problem. And I agree that game companies
might get lazier in terms of efficiency and distribution methods. I'm
just saying we need to be careful to have the conversations, and be
open to them. We need to provide good, well-thought-out reasons, and
justify our reluctance to hit "low profit" areas. Especially when we
work in a sector that's being provided billions of dollars a year to
do that very thing. Short quips like "Downloading is a really bad
thing to use as a reason" overly simplify the (real) problems and
needs down to insulting sound bytes when talking to the public.
I realize you're talking to an in-group here, and might not have said
the same publicly, so I'm not being overly critical, it's just an
observation to clarify my own point
I meant downloads as in gigantic games. If you give them more bandwidth
it just encourages the game makes to build bigger game downloads. It's
just not a very good example when you're talking about how much
bandwidth the average user needs.
Mike