is gatekeeping what users MIGHT do, and/or deciding based on corner cases helpful to this discussion? (this isn't meant as a note directly to dorn, just a convenient place to interject)
Aside from planning based on a formula like Jason Livingood's plan... OR based on build/deploy/upgrade costs into pricing. most of the rest of the conversation here sounds like gatekeeping: "Well, who needs that anyway?" or: https://en.wikipedia.org/wiki/Reductio_ad_absurdum - in the form of: "Well who can even use 8k anyway?" or similar. -chris On Mon, Jun 6, 2022 at 2:45 PM Dorn Hetzel <d...@hetzel.org> wrote: > Agreed, even with a 16TB drive, that's only 16000*8 ~= 128000 seconds of > 1-gigabit download rate (under 36 hours) :) > > On Mon, Jun 6, 2022 at 2:26 PM Chris Adams <c...@cmadams.net> wrote: > >> Once upon a time, Michael Thomas <m...@mtcc.com> said: >> > I meant downloads as in gigantic games. If you give them more >> > bandwidth it just encourages the game makes to build bigger game >> > downloads. >> >> I don't buy that - users are still constrained on storage, especially on >> consoles. >> -- >> Chris Adams <c...@cmadams.net> >> >