I don’t game. It’s a plague. But I know plenty who do. I’ve often thought the games should just “net split” like IRC does.
Got lag? Suddenly you’re playing with a totally different group on the same lag as you. > On Sep 27, 2020, at 4:04 PM, info--- via NANOG <nanog@nanog.org> wrote: > > > Call of duty is not a game, it’s a religion and you can’t compare this game > to classic voip. If your voip is a bit degraded, you will have a delay of few > milliseconds and/or weird background noise. > In Call of Duty, a few milliseconds delay means you are dead before even > knowing it. Also, competitive ppl there like to DDoS your line just to win. > This game is full of cheat and hack to make sure the players will win. > > On another hand, you are probably already aware of the 3 NAT types in gaming. > Type 1 (Open): The system is directly connected to the Internet (no router or > firewall), and you should have no problems connecting to other PS4 systems. > > Type 2 (Moderate): The system is connected through a router properly, and > generally you won’t have problems. > > Type 3 (Strict): The system is connected through a router without open ports > or DMZ setup, and you may have problems related with the connection or voice > chat. > > You can check your PS4 nat type in the network status. > > If you have a Type 1 (Open) NAT you are sure that your game will connect > easily with others. > > What is your NAT type in your PS4? > > Jean > > From: NANOG <nanog-bounces+jean=ddostest...@nanog.org> On Behalf Of Matt > Hoppes > Sent: Sunday, September 27, 2020 2:51 PM > To: i...@ddostest.me > Cc: North American Network Operators' Group <nanog@nanog.org> > Subject: Re: Gaming Consoles and IPv4 > > Call of Duty seems to be especially problematic. > > > On Sep 27, 2020, at 2:45 PM, info--- via NANOG <nanog@nanog.org> wrote: > > > Not every game are made the same or use the same network engine. > > Which games on PS4 are more problematic in your opinion? > > Jean > > From: NANOG <nanog-bounces+jean=ddostest...@nanog.org> On Behalf Of Matt > Hoppes > Sent: Sunday, September 27, 2020 2:23 PM > To: Darin Steffl <darin.ste...@mnwifi.com> > Cc: North American Network Operators' Group <nanog@nanog.org> > Subject: Re: Gaming Consoles and IPv4 > > I understand that. But there’s a host of reasons why that night not work - > two devices trying to use UPNP behind the same PAT device, an apartment > complex or hotel WiFi system, etc. > > > > On Sep 27, 2020, at 2:17 PM, Darin Steffl <darin.ste...@mnwifi.com> wrote: > > > This isn't rocket science. > > Give each customer their own ipv4 IP address and turn on upnp, then they will > have open NAT to play their game and host. > > On Sun, Sep 27, 2020, 12:50 PM Matt Hoppes > <mattli...@rivervalleyinternet.net> wrote: > I know the solution is always “IPv6”, but I’m curious if anyone here knows > why gaming consoles are so stupid when it comes to IPv4? > > We have VoIP and video systems that work fine through multiple layers of PAT > and NAT. Why do we still have gaming consoles, in 2020, that can’t find their > way through a PAT system with STUN or other methods? > > It seems like this should be a simple solution, why are we still opening > ports or having systems that don’t work?