I don’t game. It’s a plague. But I know plenty who do. 

I’ve often thought the games should just “net split” like IRC does. 

Got lag?  Suddenly you’re playing with a totally different group on the same 
lag as you. 

> On Sep 27, 2020, at 4:04 PM, info--- via NANOG <nanog@nanog.org> wrote:
> 
> 
> Call of duty is not a game, it’s a religion and you can’t compare this game 
> to classic voip. If your voip is a bit degraded, you will have a delay of few 
> milliseconds and/or weird background noise.
> In Call of Duty, a few milliseconds delay means you are dead before even 
> knowing it. Also, competitive ppl there like to DDoS your line just to win. 
> This game is full of cheat and hack to make sure the players will win.
>  
> On another hand, you are probably already aware of the 3 NAT types in gaming.
> Type 1 (Open): The system is directly connected to the Internet (no router or 
> firewall), and you should have no problems connecting to other PS4 systems.
> 
> Type 2 (Moderate): The system is connected through a router properly, and 
> generally you won’t have problems.
> 
> Type 3 (Strict): The system is connected through a router without open ports 
> or DMZ setup, and you may have problems related with the connection or voice 
> chat.
> 
> You can check your PS4 nat type in the network status.
>  
> If you have a Type 1 (Open) NAT you are sure that your game will connect 
> easily with others.
>  
> What is your NAT type in your PS4?
>  
> Jean
>  
> From: NANOG <nanog-bounces+jean=ddostest...@nanog.org> On Behalf Of Matt 
> Hoppes
> Sent: Sunday, September 27, 2020 2:51 PM
> To: i...@ddostest.me
> Cc: North American Network Operators' Group <nanog@nanog.org>
> Subject: Re: Gaming Consoles and IPv4
>  
> Call of Duty seems to be especially problematic. 
> 
> 
> On Sep 27, 2020, at 2:45 PM, info--- via NANOG <nanog@nanog.org> wrote:
> 
> 
> Not every game are made the same or use the same network engine.
>  
> Which games on PS4 are more problematic in your opinion?
>  
> Jean
>  
> From: NANOG <nanog-bounces+jean=ddostest...@nanog.org> On Behalf Of Matt 
> Hoppes
> Sent: Sunday, September 27, 2020 2:23 PM
> To: Darin Steffl <darin.ste...@mnwifi.com>
> Cc: North American Network Operators' Group <nanog@nanog.org>
> Subject: Re: Gaming Consoles and IPv4
>  
> I understand that. But there’s a host of reasons why that night not work - 
> two devices trying to use UPNP behind the same PAT device, an apartment 
> complex or hotel WiFi system, etc. 
> 
> 
> 
> On Sep 27, 2020, at 2:17 PM, Darin Steffl <darin.ste...@mnwifi.com> wrote:
> 
> 
> This isn't rocket science.
>  
> Give each customer their own ipv4 IP address and turn on upnp, then they will 
> have open NAT to play their game and host. 
>  
> On Sun, Sep 27, 2020, 12:50 PM Matt Hoppes 
> <mattli...@rivervalleyinternet.net> wrote:
> I know the solution is always “IPv6”, but I’m curious if anyone here knows 
> why gaming consoles are so stupid when it comes to IPv4?  
> 
> We have VoIP and video systems that work fine through multiple layers of PAT 
> and NAT. Why do we still have gaming consoles, in 2020, that can’t find their 
> way through a PAT system with STUN or other methods?
> 
> It seems like this should be a simple solution, why are we still opening 
> ports or having systems that don’t work?

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