Call of Duty seems to be especially problematic.
> On Sep 27, 2020, at 2:45 PM, info--- via NANOG <nanog@nanog.org> wrote: > > > Not every game are made the same or use the same network engine. > > Which games on PS4 are more problematic in your opinion? > > Jean > > From: NANOG <nanog-bounces+jean=ddostest...@nanog.org> On Behalf Of Matt > Hoppes > Sent: Sunday, September 27, 2020 2:23 PM > To: Darin Steffl <darin.ste...@mnwifi.com> > Cc: North American Network Operators' Group <nanog@nanog.org> > Subject: Re: Gaming Consoles and IPv4 > > I understand that. But there’s a host of reasons why that night not work - > two devices trying to use UPNP behind the same PAT device, an apartment > complex or hotel WiFi system, etc. > > > On Sep 27, 2020, at 2:17 PM, Darin Steffl <darin.ste...@mnwifi.com> wrote: > > > This isn't rocket science. > > Give each customer their own ipv4 IP address and turn on upnp, then they will > have open NAT to play their game and host. > > On Sun, Sep 27, 2020, 12:50 PM Matt Hoppes > <mattli...@rivervalleyinternet.net> wrote: > I know the solution is always “IPv6”, but I’m curious if anyone here knows > why gaming consoles are so stupid when it comes to IPv4? > > We have VoIP and video systems that work fine through multiple layers of PAT > and NAT. Why do we still have gaming consoles, in 2020, that can’t find their > way through a PAT system with STUN or other methods? > > It seems like this should be a simple solution, why are we still opening > ports or having systems that don’t work?