Thanks Jonathan for the response and looking into the issue.

To be honest, those kind of data is a bit above my level of understanding,
and also outside of my area of expertise.

The questions I would like to pose to you, based on the information you got
above are these:

1) If we assume the information is wrong (the exact numbers) from the RAM
usage that 3rd party softwares show, or the OS device manager, why if we
look only at the proportions of RAM usage of programs x, y, z to the RAM
usage of applications written in mono, these proportions always "favour" the
monodroid applications
2) If we assume the proportions are constant and are valid, aside from the
exact RAM usage of application, 8MB of just "helo world" test, or 13-15MB
for the facebook example, is a lot considering how basic and simple those
applications are. Why that is the case? There are only 2 possibilities. That
ratio(proportions) are wrong, or the mono/monodroid frameworks are quite
heavy frameworks to use.

sincerely
Lucas



--
View this message in context: 
http://mono-for-android.1047100.n5.nabble.com/RAM-Usage-of-applications-written-with-monodroid-tp5711289p5711621.html
Sent from the Mono for Android mailing list archive at Nabble.com.
_______________________________________________
Monodroid mailing list
Monodroid@lists.ximian.com

UNSUBSCRIBE INFORMATION:
http://lists.ximian.com/mailman/listinfo/monodroid

Reply via email to