Thanks Jonathan for the response and looking into the issue. To be honest, those kind of data is a bit above my level of understanding, and also outside of my area of expertise.
The questions I would like to pose to you, based on the information you got above are these: 1) If we assume the information is wrong (the exact numbers) from the RAM usage that 3rd party softwares show, or the OS device manager, why if we look only at the proportions of RAM usage of programs x, y, z to the RAM usage of applications written in mono, these proportions always "favour" the monodroid applications 2) If we assume the proportions are constant and are valid, aside from the exact RAM usage of application, 8MB of just "helo world" test, or 13-15MB for the facebook example, is a lot considering how basic and simple those applications are. Why that is the case? There are only 2 possibilities. That ratio(proportions) are wrong, or the mono/monodroid frameworks are quite heavy frameworks to use. sincerely Lucas -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/RAM-Usage-of-applications-written-with-monodroid-tp5711289p5711621.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid