Hi.

I'm interested in the RAM usage of applications. We wrote an application
with monodroid, that uses augmented reality, and it's usage is usually
50MB-60MB. The application is based on 5 screens, with graphics for
backgrounds, buttons etc, and also taking pictures, however the RAM usage is
troubling.

Take note it happens at the start of an application, not after couple hours
of usage. At the start of app, the RAM rises and keeps it's level at those
close 50-60MB.

Is this the "con" of using mono and monodroid framework, or it's not
something usuall?

Also I've looked at facebook sample in monodroid samples folder, and it has
roughly 1 screen + the facebook java api, and the app at the start uses
15-20MB of RAM. This can't be right. ?

cheers
Lucas



--
View this message in context: 
http://mono-for-android.1047100.n5.nabble.com/RAM-Usage-of-applications-written-with-monodroid-tp5711289.html
Sent from the Mono for Android mailing list archive at Nabble.com.
_______________________________________________
Monodroid mailing list
Monodroid@lists.ximian.com

UNSUBSCRIBE INFORMATION:
http://lists.ximian.com/mailman/listinfo/monodroid

Reply via email to