Hi. I'm interested in the RAM usage of applications. We wrote an application with monodroid, that uses augmented reality, and it's usage is usually 50MB-60MB. The application is based on 5 screens, with graphics for backgrounds, buttons etc, and also taking pictures, however the RAM usage is troubling.
Take note it happens at the start of an application, not after couple hours of usage. At the start of app, the RAM rises and keeps it's level at those close 50-60MB. Is this the "con" of using mono and monodroid framework, or it's not something usuall? Also I've looked at facebook sample in monodroid samples folder, and it has roughly 1 screen + the facebook java api, and the app at the start uses 15-20MB of RAM. This can't be right. ? cheers Lucas -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/RAM-Usage-of-applications-written-with-monodroid-tp5711289.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid