I've got the same problem. My app uses about 30 mb after starting the app and than the RAM rises until about 40 mb and keeps this level of RAM usage. So everytime I open an other app (like the browser) my app get killed because of the high ressource usage. My app is not very complex and I dispose everything as soon as possible, calling the GC in OnDestroy etc., but I wasn't able to reduce the RAM usage. So my guess was thats a mono for android issue, too. For checking the memory usage, I take the DDMS (Sysinfo -> memory usage) or the task manager.
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