On Fri, Oct 16, 2015 at 12:35 AM, Pohjolainen, Topi <topi.pohjolai...@intel.com> wrote: > On Fri, Oct 09, 2015 at 05:50:22AM -0700, Jason Ekstrand wrote: >> On Fri, Oct 9, 2015 at 12:10 AM, Pohjolainen, Topi >> <topi.pohjolai...@intel.com> wrote: >> > On Thu, Oct 08, 2015 at 05:22:47PM -0700, Jason Ekstrand wrote: >> >> This commit moves the common/modern stuff. Some legacy stuff such as >> >> setting use_alt_mode was left because it needs to know whether or not >> >> we're >> >> an ARB program. >> >> --- >> >> src/mesa/drivers/dri/i965/brw_fs.cpp | 98 >> >> ++++++++++++++++++++++++++++++++++++ >> >> src/mesa/drivers/dri/i965/brw_wm.c | 98 >> >> ------------------------------------ >> >> 2 files changed, 98 insertions(+), 98 deletions(-) >> >> >> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp >> >> b/src/mesa/drivers/dri/i965/brw_fs.cpp >> >> index 146f4b4..0e39b50 100644 >> >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp >> >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp >> >> @@ -5114,6 +5114,90 @@ fs_visitor::run_cs() >> >> return !failed; >> >> } >> >> >> >> +/** >> >> + * Return a bitfield where bit n is set if barycentric interpolation >> >> mode n >> >> + * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment >> >> shader. >> >> + */ >> >> +static unsigned >> >> +brw_compute_barycentric_interp_modes(const struct brw_device_info >> >> *devinfo, >> >> + bool shade_model_flat, >> >> + bool persample_shading, >> >> + const nir_shader *shader) >> >> +{ >> >> + unsigned barycentric_interp_modes = 0; >> >> + >> >> + nir_foreach_variable(var, &shader->inputs) { >> >> + enum glsl_interp_qualifier interp_qualifier = >> >> + (enum glsl_interp_qualifier)var->data.interpolation; >> >> + bool is_centroid = var->data.centroid && !persample_shading; >> >> + bool is_sample = var->data.sample || persample_shading; >> >> + bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) || >> >> + (var->data.location == VARYING_SLOT_COL1); >> >> + >> >> + /* Ignore WPOS and FACE, because they don't require interpolation. >> >> */ >> >> + if (var->data.location == VARYING_SLOT_POS || >> >> + var->data.location == VARYING_SLOT_FACE) >> >> + continue; >> >> + >> >> + /* Determine the set (or sets) of barycentric coordinates needed to >> >> + * interpolate this variable. Note that when >> >> + * brw->needs_unlit_centroid_workaround is set, centroid >> >> interpolation >> >> + * uses PIXEL interpolation for unlit pixels and CENTROID >> >> interpolation >> >> + * for lit pixels, so we need both sets of barycentric coordinates. >> >> + */ >> >> + if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) { >> >> + if (is_centroid) { >> >> + barycentric_interp_modes |= >> >> + 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC; >> >> + } else if (is_sample) { >> >> + barycentric_interp_modes |= >> >> + 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC; >> >> + } >> >> + if ((!is_centroid && !is_sample) || >> >> + devinfo->needs_unlit_centroid_workaround) { >> >> + barycentric_interp_modes |= >> >> + 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC; >> >> + } >> >> + } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH || >> >> + (!(shade_model_flat && is_gl_Color) && >> >> + interp_qualifier == INTERP_QUALIFIER_NONE)) { >> >> + if (is_centroid) { >> >> + barycentric_interp_modes |= >> >> + 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC; >> >> + } else if (is_sample) { >> >> + barycentric_interp_modes |= >> >> + 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC; >> >> + } >> >> + if ((!is_centroid && !is_sample) || >> >> + devinfo->needs_unlit_centroid_workaround) { >> >> + barycentric_interp_modes |= >> >> + 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; >> >> + } >> >> + } >> >> + } >> >> + >> >> + return barycentric_interp_modes; >> >> +} >> >> + >> >> +static uint8_t >> >> +computed_depth_mode(const nir_shader *shader) >> >> +{ >> >> + if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) >> >> { >> >> + switch (shader->info.fs.depth_layout) { >> >> + case FRAG_DEPTH_LAYOUT_NONE: >> >> + case FRAG_DEPTH_LAYOUT_ANY: >> >> + return BRW_PSCDEPTH_ON; >> >> + case FRAG_DEPTH_LAYOUT_GREATER: >> >> + return BRW_PSCDEPTH_ON_GE; >> >> + case FRAG_DEPTH_LAYOUT_LESS: >> >> + return BRW_PSCDEPTH_ON_LE; >> >> + case FRAG_DEPTH_LAYOUT_UNCHANGED: >> >> + return BRW_PSCDEPTH_OFF; >> >> + } >> >> + } >> >> + return BRW_PSCDEPTH_OFF; >> >> +} >> >> + >> >> const unsigned * >> >> brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data, >> >> void *mem_ctx, >> >> @@ -5126,6 +5210,20 @@ brw_wm_fs_emit(const struct brw_compiler >> >> *compiler, void *log_data, >> >> unsigned *final_assembly_size, >> >> char **error_str) >> >> { >> >> + /* key->alpha_test_func means simulating alpha testing via discards, >> >> + * so the shader definitely kills pixels. >> >> + */ >> >> + prog_data->uses_kill = shader->info.fs.uses_discard || >> >> key->alpha_test_func; >> >> + prog_data->uses_omask = >> >> + shader->info.outputs_written & >> >> BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); >> >> + prog_data->computed_depth_mode = computed_depth_mode(shader); >> >> + >> >> + prog_data->barycentric_interp_modes = >> >> + brw_compute_barycentric_interp_modes(compiler->devinfo, >> >> + key->flat_shade, >> >> + key->persample_shading, >> >> + shader); >> >> + >> >> fs_visitor v(compiler, log_data, mem_ctx, key, >> >> &prog_data->base, prog, shader, 8, >> >> shader_time_index8); >> >> diff --git a/src/mesa/drivers/dri/i965/brw_wm.c >> >> b/src/mesa/drivers/dri/i965/brw_wm.c >> >> index ab9461a..91bda35 100644 >> >> --- a/src/mesa/drivers/dri/i965/brw_wm.c >> >> +++ b/src/mesa/drivers/dri/i965/brw_wm.c >> >> @@ -39,89 +39,6 @@ >> >> >> >> #include "util/ralloc.h" >> >> >> >> -/** >> >> - * Return a bitfield where bit n is set if barycentric interpolation >> >> mode n >> >> - * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment >> >> shader. >> >> - */ >> >> -static unsigned >> >> -brw_compute_barycentric_interp_modes(const struct brw_device_info >> >> *devinfo, >> >> - bool shade_model_flat, >> >> - bool persample_shading, >> >> - nir_shader *shader) >> >> -{ >> >> - unsigned barycentric_interp_modes = 0; >> >> - >> >> - nir_foreach_variable(var, &shader->inputs) { >> >> - enum glsl_interp_qualifier interp_qualifier = >> >> var->data.interpolation; >> >> - bool is_centroid = var->data.centroid && !persample_shading; >> >> - bool is_sample = var->data.sample || persample_shading; >> >> - bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) || >> >> - (var->data.location == VARYING_SLOT_COL1); >> >> - >> >> - /* Ignore WPOS and FACE, because they don't require interpolation. >> >> */ >> >> - if (var->data.location == VARYING_SLOT_POS || >> >> - var->data.location == VARYING_SLOT_FACE) >> >> - continue; >> >> - >> >> - /* Determine the set (or sets) of barycentric coordinates needed to >> >> - * interpolate this variable. Note that when >> >> - * brw->needs_unlit_centroid_workaround is set, centroid >> >> interpolation >> >> - * uses PIXEL interpolation for unlit pixels and CENTROID >> >> interpolation >> >> - * for lit pixels, so we need both sets of barycentric coordinates. >> >> - */ >> >> - if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) { >> >> - if (is_centroid) { >> >> - barycentric_interp_modes |= >> >> - 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC; >> >> - } else if (is_sample) { >> >> - barycentric_interp_modes |= >> >> - 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC; >> >> - } >> >> - if ((!is_centroid && !is_sample) || >> >> - devinfo->needs_unlit_centroid_workaround) { >> >> - barycentric_interp_modes |= >> >> - 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC; >> >> - } >> >> - } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH || >> >> - (!(shade_model_flat && is_gl_Color) && >> >> - interp_qualifier == INTERP_QUALIFIER_NONE)) { >> >> - if (is_centroid) { >> >> - barycentric_interp_modes |= >> >> - 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC; >> >> - } else if (is_sample) { >> >> - barycentric_interp_modes |= >> >> - 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC; >> >> - } >> >> - if ((!is_centroid && !is_sample) || >> >> - devinfo->needs_unlit_centroid_workaround) { >> >> - barycentric_interp_modes |= >> >> - 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; >> >> - } >> >> - } >> >> - } >> >> - >> >> - return barycentric_interp_modes; >> >> -} >> >> - >> >> -static uint8_t >> >> -computed_depth_mode(struct gl_fragment_program *fp) >> >> -{ >> >> - if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { >> >> - switch (fp->FragDepthLayout) { >> >> - case FRAG_DEPTH_LAYOUT_NONE: >> >> - case FRAG_DEPTH_LAYOUT_ANY: >> >> - return BRW_PSCDEPTH_ON; >> >> - case FRAG_DEPTH_LAYOUT_GREATER: >> >> - return BRW_PSCDEPTH_ON_GE; >> >> - case FRAG_DEPTH_LAYOUT_LESS: >> >> - return BRW_PSCDEPTH_ON_LE; >> >> - case FRAG_DEPTH_LAYOUT_UNCHANGED: >> >> - return BRW_PSCDEPTH_OFF; >> >> - } >> >> - } >> >> - return BRW_PSCDEPTH_OFF; >> >> -} >> >> - >> >> static void >> >> assign_fs_binding_table_offsets(const struct brw_device_info *devinfo, >> >> const struct gl_shader_program >> >> *shader_prog, >> >> @@ -166,15 +83,6 @@ brw_codegen_wm_prog(struct brw_context *brw, >> >> fs = (struct brw_shader >> >> *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; >> >> >> >> memset(&prog_data, 0, sizeof(prog_data)); >> >> - /* key->alpha_test_func means simulating alpha testing via discards, >> >> - * so the shader definitely kills pixels. >> >> - */ >> >> - prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func; >> >> - prog_data.uses_omask = >> >> - fp->program.Base.OutputsWritten & >> >> BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); >> >> - prog_data.computed_depth_mode = computed_depth_mode(&fp->program); >> >> - >> >> - prog_data.early_fragment_tests = fs && fs->base.EarlyFragmentTests; >> > >> > You store "early_fragment_tests" in patch 6 into shader info but this patch >> > doesn't add logic to read that and set it for prog_data (I was expecting to >> > see that in brw_wm_fs_emit()). To me it seems that the corresponding field >> > in prog_data is now always left to false. >> >> Good catch! You're absolutely correct. Some how that got dropped in >> my copy-and-pasting. I've added >> >> + prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests; >> >> to the hunk above where I set the other prog_data stuff. > > Sounds right, this patch and the remaining 6, 11, 13, 14 and 16 are also: > > Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > > (There is no patch number 17 in the series, is there?)
There was. It just failed to send for whatever reason. You can see it here: http://cgit.freedesktop.org/~jekstrand/mesa/commit/?h=review/i965-compiler-cleanups2.2&id=f245a68ff94c0612013c3babe52c7d7b77405993 It's kind of the cap-stone of the whole series so it's a bummer I couldn't get it to send. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev