On Fri, Oct 09, 2015 at 05:53:43AM -0700, Jason Ekstrand wrote: > On Fri, Oct 9, 2015 at 12:00 AM, Pohjolainen, Topi > <topi.pohjolai...@intel.com> wrote: > > On Thu, Oct 08, 2015 at 05:22:42PM -0700, Jason Ekstrand wrote: > >> This is really an input into the shader compiler so it kind of makes sense > >> in the key. Also, given where it's placed into the key, it doesn't > >> actually make it any bigger. > > > > But the key specifically controls recompiles, right? Before this didn't > > trigger a recompile but now it does. I'm probably missing something... > > You're not missing anything. It can cause recompiles. However, > whether or not you're gles3 doesn't change that often. It can change > due to doing meta operations but those shaders are tiny so it's > probably not a big deal. > > That said, this is one of the sketchier patches in the series. I'm > 100% ok with leaving it out and just passing use_legacy_snorm_formula > as a parameter. I was just hoping I could reduce the parameter bloat > a little.
I don't mind changing this. I was just concerned if we had a bug earlier as we didn't recompile when switching between gles3 and non-gles3. > > >> --- > >> src/mesa/drivers/dri/i965/brw_program.h | 2 ++ > >> src/mesa/drivers/dri/i965/brw_vec4.cpp | 3 +-- > >> src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp | 9 ++++----- > >> src/mesa/drivers/dri/i965/brw_vs.c | 3 +++ > >> src/mesa/drivers/dri/i965/brw_vs.h | 5 +---- > >> 5 files changed, 11 insertions(+), 11 deletions(-) > >> > >> diff --git a/src/mesa/drivers/dri/i965/brw_program.h > >> b/src/mesa/drivers/dri/i965/brw_program.h > >> index cf0522a..2a9d1e9 100644 > >> --- a/src/mesa/drivers/dri/i965/brw_program.h > >> +++ b/src/mesa/drivers/dri/i965/brw_program.h > >> @@ -91,6 +91,8 @@ struct brw_vs_prog_key { > >> > >> bool clamp_vertex_color:1; > >> > >> + bool use_legacy_snorm_formula:1; > >> + > >> /** > >> * How many user clipping planes are being uploaded to the vertex > >> shader as > >> * push constants. > >> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp > >> b/src/mesa/drivers/dri/i965/brw_vec4.cpp > >> index 4b8390f..4b03967 100644 > >> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp > >> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp > >> @@ -1992,8 +1992,7 @@ brw_vs_emit(struct brw_context *brw, > >> > >> vec4_vs_visitor v(brw->intelScreen->compiler, brw, key, prog_data, > >> vp->Base.nir, brw_select_clip_planes(&brw->ctx), > >> - mem_ctx, shader_time_index, > >> - !_mesa_is_gles3(&brw->ctx)); > >> + mem_ctx, shader_time_index); > >> if (!v.run()) { > >> if (prog) { > >> prog->LinkStatus = false; > >> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp > >> b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp > >> index 485a80e..9cf04cd 100644 > >> --- a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp > >> +++ b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp > >> @@ -77,7 +77,8 @@ vec4_vs_visitor::emit_prolog() > >> /* ES 3.0 has different rules for converting signed normalized > >> * fixed-point numbers than desktop GL. > >> */ > >> - if ((wa_flags & BRW_ATTRIB_WA_SIGN) && > >> !use_legacy_snorm_formula) { > >> + if ((wa_flags & BRW_ATTRIB_WA_SIGN) && > >> + !key->use_legacy_snorm_formula) { > >> /* According to equation 2.2 of the ES 3.0 specification, > >> * signed normalization conversion is done by: > >> * > >> @@ -304,14 +305,12 @@ vec4_vs_visitor::vec4_vs_visitor(const struct > >> brw_compiler *compiler, > >> const nir_shader *shader, > >> gl_clip_plane *clip_planes, > >> void *mem_ctx, > >> - int shader_time_index, > >> - bool use_legacy_snorm_formula) > >> + int shader_time_index) > >> : vec4_visitor(compiler, log_data, &key->tex, &vs_prog_data->base, > >> shader, > >> mem_ctx, false /* no_spills */, shader_time_index), > >> key(key), > >> vs_prog_data(vs_prog_data), > >> - clip_planes(clip_planes), > >> - use_legacy_snorm_formula(use_legacy_snorm_formula) > >> + clip_planes(clip_planes) > >> { > >> } > >> > >> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c > >> b/src/mesa/drivers/dri/i965/brw_vs.c > >> index 38de98f..ecaeefa 100644 > >> --- a/src/mesa/drivers/dri/i965/brw_vs.c > >> +++ b/src/mesa/drivers/dri/i965/brw_vs.c > >> @@ -31,6 +31,7 @@ > >> > >> > >> #include "main/compiler.h" > >> +#include "main/context.h" > >> #include "brw_context.h" > >> #include "brw_vs.h" > >> #include "brw_util.h" > >> @@ -329,6 +330,8 @@ brw_vs_populate_key(struct brw_context *brw, > >> key->clamp_vertex_color = ctx->Light._ClampVertexColor; > >> } > >> > >> + key->use_legacy_snorm_formula = !_mesa_is_gles3(&brw->ctx); > >> + > >> /* _NEW_POINT */ > >> if (brw->gen < 6 && ctx->Point.PointSprite) { > >> for (i = 0; i < 8; i++) { > >> diff --git a/src/mesa/drivers/dri/i965/brw_vs.h > >> b/src/mesa/drivers/dri/i965/brw_vs.h > >> index c927cac..8cf9fa1 100644 > >> --- a/src/mesa/drivers/dri/i965/brw_vs.h > >> +++ b/src/mesa/drivers/dri/i965/brw_vs.h > >> @@ -91,8 +91,7 @@ public: > >> const nir_shader *shader, > >> gl_clip_plane *clip_planes, > >> void *mem_ctx, > >> - int shader_time_index, > >> - bool use_legacy_snorm_formula); > >> + int shader_time_index); > >> > >> protected: > >> virtual dst_reg *make_reg_for_system_value(int location, > >> @@ -113,8 +112,6 @@ private: > >> struct brw_vs_prog_data * const vs_prog_data; > >> > >> gl_clip_plane *clip_planes; > >> - > >> - bool use_legacy_snorm_formula; > >> }; > >> > >> } /* namespace brw */ > >> -- > >> 2.5.0.400.gff86faf > >> > >> _______________________________________________ > >> mesa-dev mailing list > >> mesa-dev@lists.freedesktop.org > >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev