On Thu, Oct 08, 2015 at 05:22:36PM -0700, Jason Ekstrand wrote: > This way we can have other stage-specific info without consuming too much > extra space. While we're at it, we make sure that the geometry info is > only set if we're actually a goemetry shader. > --- > src/glsl/nir/glsl_to_nir.cpp | 12 ++++++++++-- > src/glsl/nir/nir.h | 14 ++++++++------ > 2 files changed, 18 insertions(+), 8 deletions(-)
Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev