On Thu, Oct 08, 2015 at 05:22:36PM -0700, Jason Ekstrand wrote:
> This way we can have other stage-specific info without consuming too much
> extra space.  While we're at it, we make sure that the geometry info is
> only set if we're actually a goemetry shader.
> ---
>  src/glsl/nir/glsl_to_nir.cpp | 12 ++++++++++--
>  src/glsl/nir/nir.h           | 14 ++++++++------
>  2 files changed, 18 insertions(+), 8 deletions(-)

Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
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