On Fri, Oct 16, 2015 at 08:24:11AM -0700, Jason Ekstrand wrote: > On Fri, Oct 16, 2015 at 12:35 AM, Pohjolainen, Topi > <topi.pohjolai...@intel.com> wrote: > > On Fri, Oct 09, 2015 at 05:50:22AM -0700, Jason Ekstrand wrote: > >> On Fri, Oct 9, 2015 at 12:10 AM, Pohjolainen, Topi > >> <topi.pohjolai...@intel.com> wrote: > >> > On Thu, Oct 08, 2015 at 05:22:47PM -0700, Jason Ekstrand wrote: > >> >> This commit moves the common/modern stuff. Some legacy stuff such as > >> >> setting use_alt_mode was left because it needs to know whether or not > >> >> we're > >> >> an ARB program. > >> >> --- > >> >> src/mesa/drivers/dri/i965/brw_fs.cpp | 98 > >> >> ++++++++++++++++++++++++++++++++++++ > >> >> src/mesa/drivers/dri/i965/brw_wm.c | 98 > >> >> ------------------------------------ > >> >> 2 files changed, 98 insertions(+), 98 deletions(-) > >> >> > >> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp > >> >> b/src/mesa/drivers/dri/i965/brw_fs.cpp > >> >> index 146f4b4..0e39b50 100644 > >> >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > >> >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > >> >> @@ -5114,6 +5114,90 @@ fs_visitor::run_cs() > >> >> return !failed; > >> >> } > >> >> > >> >> +/** > >> >> + * Return a bitfield where bit n is set if barycentric interpolation > >> >> mode n > >> >> + * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment > >> >> shader. > >> >> + */ > >> >> +static unsigned > >> >> +brw_compute_barycentric_interp_modes(const struct brw_device_info > >> >> *devinfo, > >> >> + bool shade_model_flat, > >> >> + bool persample_shading, > >> >> + const nir_shader *shader) > >> >> +{ > >> >> + unsigned barycentric_interp_modes = 0; > >> >> + > >> >> + nir_foreach_variable(var, &shader->inputs) { > >> >> + enum glsl_interp_qualifier interp_qualifier = > >> >> + (enum glsl_interp_qualifier)var->data.interpolation; > >> >> + bool is_centroid = var->data.centroid && !persample_shading; > >> >> + bool is_sample = var->data.sample || persample_shading; > >> >> + bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) || > >> >> + (var->data.location == VARYING_SLOT_COL1); > >> >> + > >> >> + /* Ignore WPOS and FACE, because they don't require > >> >> interpolation. */ > >> >> + if (var->data.location == VARYING_SLOT_POS || > >> >> + var->data.location == VARYING_SLOT_FACE) > >> >> + continue; > >> >> + > >> >> + /* Determine the set (or sets) of barycentric coordinates needed > >> >> to > >> >> + * interpolate this variable. Note that when > >> >> + * brw->needs_unlit_centroid_workaround is set, centroid > >> >> interpolation > >> >> + * uses PIXEL interpolation for unlit pixels and CENTROID > >> >> interpolation > >> >> + * for lit pixels, so we need both sets of barycentric > >> >> coordinates. > >> >> + */ > >> >> + if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) { > >> >> + if (is_centroid) { > >> >> + barycentric_interp_modes |= > >> >> + 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC; > >> >> + } else if (is_sample) { > >> >> + barycentric_interp_modes |= > >> >> + 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC; > >> >> + } > >> >> + if ((!is_centroid && !is_sample) || > >> >> + devinfo->needs_unlit_centroid_workaround) { > >> >> + barycentric_interp_modes |= > >> >> + 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC; > >> >> + } > >> >> + } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH || > >> >> + (!(shade_model_flat && is_gl_Color) && > >> >> + interp_qualifier == INTERP_QUALIFIER_NONE)) { > >> >> + if (is_centroid) { > >> >> + barycentric_interp_modes |= > >> >> + 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC; > >> >> + } else if (is_sample) { > >> >> + barycentric_interp_modes |= > >> >> + 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC; > >> >> + } > >> >> + if ((!is_centroid && !is_sample) || > >> >> + devinfo->needs_unlit_centroid_workaround) { > >> >> + barycentric_interp_modes |= > >> >> + 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; > >> >> + } > >> >> + } > >> >> + } > >> >> + > >> >> + return barycentric_interp_modes; > >> >> +} > >> >> + > >> >> +static uint8_t > >> >> +computed_depth_mode(const nir_shader *shader) > >> >> +{ > >> >> + if (shader->info.outputs_written & > >> >> BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { > >> >> + switch (shader->info.fs.depth_layout) { > >> >> + case FRAG_DEPTH_LAYOUT_NONE: > >> >> + case FRAG_DEPTH_LAYOUT_ANY: > >> >> + return BRW_PSCDEPTH_ON; > >> >> + case FRAG_DEPTH_LAYOUT_GREATER: > >> >> + return BRW_PSCDEPTH_ON_GE; > >> >> + case FRAG_DEPTH_LAYOUT_LESS: > >> >> + return BRW_PSCDEPTH_ON_LE; > >> >> + case FRAG_DEPTH_LAYOUT_UNCHANGED: > >> >> + return BRW_PSCDEPTH_OFF; > >> >> + } > >> >> + } > >> >> + return BRW_PSCDEPTH_OFF; > >> >> +} > >> >> + > >> >> const unsigned * > >> >> brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data, > >> >> void *mem_ctx, > >> >> @@ -5126,6 +5210,20 @@ brw_wm_fs_emit(const struct brw_compiler > >> >> *compiler, void *log_data, > >> >> unsigned *final_assembly_size, > >> >> char **error_str) > >> >> { > >> >> + /* key->alpha_test_func means simulating alpha testing via discards, > >> >> + * so the shader definitely kills pixels. > >> >> + */ > >> >> + prog_data->uses_kill = shader->info.fs.uses_discard || > >> >> key->alpha_test_func; > >> >> + prog_data->uses_omask = > >> >> + shader->info.outputs_written & > >> >> BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); > >> >> + prog_data->computed_depth_mode = computed_depth_mode(shader); > >> >> + > >> >> + prog_data->barycentric_interp_modes = > >> >> + brw_compute_barycentric_interp_modes(compiler->devinfo, > >> >> + key->flat_shade, > >> >> + key->persample_shading, > >> >> + shader); > >> >> + > >> >> fs_visitor v(compiler, log_data, mem_ctx, key, > >> >> &prog_data->base, prog, shader, 8, > >> >> shader_time_index8); > >> >> diff --git a/src/mesa/drivers/dri/i965/brw_wm.c > >> >> b/src/mesa/drivers/dri/i965/brw_wm.c > >> >> index ab9461a..91bda35 100644 > >> >> --- a/src/mesa/drivers/dri/i965/brw_wm.c > >> >> +++ b/src/mesa/drivers/dri/i965/brw_wm.c > >> >> @@ -39,89 +39,6 @@ > >> >> > >> >> #include "util/ralloc.h" > >> >> > >> >> -/** > >> >> - * Return a bitfield where bit n is set if barycentric interpolation > >> >> mode n > >> >> - * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment > >> >> shader. > >> >> - */ > >> >> -static unsigned > >> >> -brw_compute_barycentric_interp_modes(const struct brw_device_info > >> >> *devinfo, > >> >> - bool shade_model_flat, > >> >> - bool persample_shading, > >> >> - nir_shader *shader) > >> >> -{ > >> >> - unsigned barycentric_interp_modes = 0; > >> >> - > >> >> - nir_foreach_variable(var, &shader->inputs) { > >> >> - enum glsl_interp_qualifier interp_qualifier = > >> >> var->data.interpolation; > >> >> - bool is_centroid = var->data.centroid && !persample_shading; > >> >> - bool is_sample = var->data.sample || persample_shading; > >> >> - bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) || > >> >> - (var->data.location == VARYING_SLOT_COL1); > >> >> - > >> >> - /* Ignore WPOS and FACE, because they don't require > >> >> interpolation. */ > >> >> - if (var->data.location == VARYING_SLOT_POS || > >> >> - var->data.location == VARYING_SLOT_FACE) > >> >> - continue; > >> >> - > >> >> - /* Determine the set (or sets) of barycentric coordinates needed > >> >> to > >> >> - * interpolate this variable. Note that when > >> >> - * brw->needs_unlit_centroid_workaround is set, centroid > >> >> interpolation > >> >> - * uses PIXEL interpolation for unlit pixels and CENTROID > >> >> interpolation > >> >> - * for lit pixels, so we need both sets of barycentric > >> >> coordinates. > >> >> - */ > >> >> - if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) { > >> >> - if (is_centroid) { > >> >> - barycentric_interp_modes |= > >> >> - 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC; > >> >> - } else if (is_sample) { > >> >> - barycentric_interp_modes |= > >> >> - 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC; > >> >> - } > >> >> - if ((!is_centroid && !is_sample) || > >> >> - devinfo->needs_unlit_centroid_workaround) { > >> >> - barycentric_interp_modes |= > >> >> - 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC; > >> >> - } > >> >> - } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH || > >> >> - (!(shade_model_flat && is_gl_Color) && > >> >> - interp_qualifier == INTERP_QUALIFIER_NONE)) { > >> >> - if (is_centroid) { > >> >> - barycentric_interp_modes |= > >> >> - 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC; > >> >> - } else if (is_sample) { > >> >> - barycentric_interp_modes |= > >> >> - 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC; > >> >> - } > >> >> - if ((!is_centroid && !is_sample) || > >> >> - devinfo->needs_unlit_centroid_workaround) { > >> >> - barycentric_interp_modes |= > >> >> - 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; > >> >> - } > >> >> - } > >> >> - } > >> >> - > >> >> - return barycentric_interp_modes; > >> >> -} > >> >> - > >> >> -static uint8_t > >> >> -computed_depth_mode(struct gl_fragment_program *fp) > >> >> -{ > >> >> - if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { > >> >> - switch (fp->FragDepthLayout) { > >> >> - case FRAG_DEPTH_LAYOUT_NONE: > >> >> - case FRAG_DEPTH_LAYOUT_ANY: > >> >> - return BRW_PSCDEPTH_ON; > >> >> - case FRAG_DEPTH_LAYOUT_GREATER: > >> >> - return BRW_PSCDEPTH_ON_GE; > >> >> - case FRAG_DEPTH_LAYOUT_LESS: > >> >> - return BRW_PSCDEPTH_ON_LE; > >> >> - case FRAG_DEPTH_LAYOUT_UNCHANGED: > >> >> - return BRW_PSCDEPTH_OFF; > >> >> - } > >> >> - } > >> >> - return BRW_PSCDEPTH_OFF; > >> >> -} > >> >> - > >> >> static void > >> >> assign_fs_binding_table_offsets(const struct brw_device_info *devinfo, > >> >> const struct gl_shader_program > >> >> *shader_prog, > >> >> @@ -166,15 +83,6 @@ brw_codegen_wm_prog(struct brw_context *brw, > >> >> fs = (struct brw_shader > >> >> *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; > >> >> > >> >> memset(&prog_data, 0, sizeof(prog_data)); > >> >> - /* key->alpha_test_func means simulating alpha testing via discards, > >> >> - * so the shader definitely kills pixels. > >> >> - */ > >> >> - prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func; > >> >> - prog_data.uses_omask = > >> >> - fp->program.Base.OutputsWritten & > >> >> BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); > >> >> - prog_data.computed_depth_mode = computed_depth_mode(&fp->program); > >> >> - > >> >> - prog_data.early_fragment_tests = fs && fs->base.EarlyFragmentTests; > >> > > >> > You store "early_fragment_tests" in patch 6 into shader info but this > >> > patch > >> > doesn't add logic to read that and set it for prog_data (I was expecting > >> > to > >> > see that in brw_wm_fs_emit()). To me it seems that the corresponding > >> > field > >> > in prog_data is now always left to false. > >> > >> Good catch! You're absolutely correct. Some how that got dropped in > >> my copy-and-pasting. I've added > >> > >> + prog_data->early_fragment_tests = > >> shader->info.fs.early_fragment_tests; > >> > >> to the hunk above where I set the other prog_data stuff. > > > > Sounds right, this patch and the remaining 6, 11, 13, 14 and 16 are also: > > > > Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > > > > (There is no patch number 17 in the series, is there?) > > There was. It just failed to send for whatever reason. You can see it here: > > http://cgit.freedesktop.org/~jekstrand/mesa/commit/?h=review/i965-compiler-cleanups2.2&id=f245a68ff94c0612013c3babe52c7d7b77405993 > > It's kind of the cap-stone of the whole series so it's a bummer I > couldn't get it to send.
That patch looks fine to me except the change in "i965/Makefile.sources" looks to have spaces instead of tab. If you double check that, it is Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev