On Wed, 2015-10-07 at 09:21 +0200, Samuel Iglesias Gonsalvez wrote: > Return the number of values written. > > Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
Reviewed-by: Timothy Arceri <t_arc...@yahoo.com.au> Are you guys going to split SSBO into their own list? There was talk about this recently, but I don't recall what the outcome was. If so we will need to remember to undo all these work arounds. > --- > src/mesa/main/shader_query.cpp | 14 ++++++++++---- > 1 file changed, 10 insertions(+), 4 deletions(-) > > diff --git a/src/mesa/main/shader_query.cpp > b/src/mesa/main/shader_query.cpp > index 3bf4311..ecae3de 100644 > --- a/src/mesa/main/shader_query.cpp > +++ b/src/mesa/main/shader_query.cpp > @@ -1188,7 +1188,8 @@ get_buffer_property(struct gl_shader_program > *shProg, > (*val)++; > } > return 1; > - case GL_ACTIVE_VARIABLES: > + case GL_ACTIVE_VARIABLES: { > + unsigned num_values = 0; > for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; > i++) { > const char *iname = RESOURCE_UBO(res) > ->Uniforms[i].IndexName; > struct gl_program_resource *uni = > @@ -1198,8 +1199,10 @@ get_buffer_property(struct gl_shader_program > *shProg, > continue; > *val++ = > _mesa_program_resource_index(shProg, uni); > + num_values++; > } > - return RESOURCE_UBO(res)->NumUniforms; > + return num_values; > + } > } > } else if (res->Type == GL_SHADER_STORAGE_BLOCK) { > switch (prop) { > @@ -1221,7 +1224,8 @@ get_buffer_property(struct gl_shader_program > *shProg, > (*val)++; > } > return 1; > - case GL_ACTIVE_VARIABLES: > + case GL_ACTIVE_VARIABLES: { > + unsigned num_values = 0; > for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; > i++) { > const char *iname = RESOURCE_UBO(res) > ->Uniforms[i].IndexName; > struct gl_program_resource *uni = > @@ -1231,8 +1235,10 @@ get_buffer_property(struct gl_shader_program > *shProg, > continue; > *val++ = > _mesa_program_resource_index(shProg, uni); > + num_values++; > } > - return RESOURCE_UBO(res)->NumUniforms; > + return num_values; > + } > } > } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) { > switch (prop) { _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev