On Wed, 2015-10-07 at 09:20 +0200, Samuel Iglesias Gonsalvez wrote:
> Use found_top_level_array_stride instead of
> found_top_level_array_size.
> 
> Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>

Reviewed-by: Timothy Arceri <t_arc...@yahoo.com.au>

> ---
>  src/mesa/main/shader_query.cpp | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mesa/main/shader_query.cpp
> b/src/mesa/main/shader_query.cpp
> index 6d73e3b..caaa78c 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -1010,11 +1010,11 @@
> program_resource_top_level_array_stride(struct gl_shader_program
> *shProg,
>              } else {
>                 array_stride = 0;
>              }
> -            goto found_top_level_array_size;
> +            goto found_top_level_array_stride;
>           }
>        }
>     }
> -found_top_level_array_size:
> +found_top_level_array_stride:
>     free(interface_name);
>     free(var_name);
>     return array_stride;
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