Use found_top_level_array_stride instead of found_top_level_array_size.

Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
---
 src/mesa/main/shader_query.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 6d73e3b..caaa78c 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1010,11 +1010,11 @@ program_resource_top_level_array_stride(struct 
gl_shader_program *shProg,
             } else {
                array_stride = 0;
             }
-            goto found_top_level_array_size;
+            goto found_top_level_array_stride;
          }
       }
    }
-found_top_level_array_size:
+found_top_level_array_stride:
    free(interface_name);
    free(var_name);
    return array_stride;
-- 
2.1.4

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