On Thu, 2015-09-10 at 18:04 -0700, Jason Ekstrand wrote: > On Tue, Sep 1, 2015 at 7:44 PM, Timothy Arceri <t_arc...@yahoo.com.au > > wrote: > > As a bonus we get indirect support for arrays of arrays for free. > > > > V3: Use nir_instr_rewrite_src() with empty src rather then clearing > > the use_link list directly for the old indirects as suggested by > > Jason > > > > V2: Fixed validation error in debug build > > --- > > src/glsl/nir/nir_lower_samplers.cpp | 169 ++++++++++++++++++++---- > > ------------ > > 1 file changed, 95 insertions(+), 74 deletions(-) > > > > diff --git a/src/glsl/nir/nir_lower_samplers.cpp > > b/src/glsl/nir/nir_lower_samplers.cpp > > index 9583b45..9736e0f 100644 > > --- a/src/glsl/nir/nir_lower_samplers.cpp > > +++ b/src/glsl/nir/nir_lower_samplers.cpp > > @@ -24,6 +24,7 @@ > > */ > > > > #include "nir.h" > > +#include "nir_builder.h" > > #include "../program.h" > > #include "program/hash_table.h" > > #include "ir_uniform.h" > > @@ -35,89 +36,52 @@ extern "C" { > > #include "program/program.h" > > } > > > > -static unsigned > > -get_sampler_index(const struct gl_shader_program *shader_program, > > - gl_shader_stage stage, const char *name) > > -{ > > - unsigned location; > > - if (!shader_program->UniformHash->get(location, name)) { > > - assert(!"failed to find sampler"); > > - return 0; > > - } > > - > > - if (!shader_program > > ->UniformStorage[location].sampler[stage].active) { > > - assert(!"cannot return a sampler"); > > - return 0; > > - } > > - > > - return shader_program > > ->UniformStorage[location].sampler[stage].index; > > -} > > - > > +/* Calculate the sampler index based on array indicies and also > > + * calculate the base uniform location for struct members. > > + */ > > static void > > -lower_sampler(nir_tex_instr *instr, const struct gl_shader_program > > *shader_program, > > - gl_shader_stage stage, void *mem_ctx) > > +calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr, > > + unsigned *array_elements, nir_src *indirect, > > + nir_builder *b, unsigned *location, > > + bool *found_indirect) > > { > > - if (instr->sampler == NULL) > > - return; > > - > > - /* Get the name and the offset */ > > - instr->sampler_index = 0; > > - char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name); > > - > > - for (nir_deref *deref = &instr->sampler->deref; > > - deref->child; deref = deref->child) { > > - switch (deref->child->deref_type) { > > + if (tail->child != NULL) { > > + switch (tail->child->deref_type) { > > case nir_deref_type_array: { > > - nir_deref_array *deref_array = nir_deref_as_array(deref > > ->child); > > + nir_deref_array *deref_array = nir_deref_as_array(tail > > ->child); > > > > assert(deref_array->deref_array_type != > > nir_deref_array_type_wildcard); > > > > - if (deref_array->deref.child) { > > - ralloc_asprintf_append(&name, "[%u]", > > - deref_array->deref_array_type == > > nir_deref_array_type_direct ? > > - deref_array->base_offset : 0); > > - } else { > > - assert(deref->child->type->base_type == > > GLSL_TYPE_SAMPLER); > > - instr->sampler_index = deref_array->base_offset; > > - } > > + calc_sampler_offsets(tail->child, instr, array_elements, > > + indirect, b, location, > > found_indirect); > > + instr->sampler_index += deref_array->base_offset * > > *array_elements; > > > > - /* XXX: We're assuming here that the indirect is the last > > array > > - * thing we have. This should be ok for now as we don't > > support > > - * arrays_of_arrays yet. > > - */ > > if (deref_array->deref_array_type == > > nir_deref_array_type_indirect) { > > - /* First, we have to resize the array of texture > > sources */ > > - nir_tex_src *new_srcs = rzalloc_array(instr, > > nir_tex_src, > > - instr->num_srcs > > + 1); > > - > > - for (unsigned i = 0; i < instr->num_srcs; i++) { > > - new_srcs[i].src_type = instr->src[i].src_type; > > - nir_instr_move_src(&instr->instr, &new_srcs[i].src, > > - &instr->src[i].src); > > + nir_ssa_def *mul = > > + nir_imul(b, nir_imm_int(b, *array_elements), > > + nir_ssa_for_src(b, deref_array->indirect, > > 1)); > > + > > + nir_instr_rewrite_src(&instr->instr, &deref_array > > ->indirect, > > + NIR_SRC_INIT); > > + > > + if (*found_indirect) { > > + indirect->ssa = > > + nir_iadd(b, nir_ssa_for_src(b, *indirect, 1), > > mul); > > + } else { > > + *indirect = nir_src_for_ssa(mul); > > + *found_indirect = true; > > } > > - > > - ralloc_free(instr->src); > > - instr->src = new_srcs; > > - > > - /* Now we can go ahead and move the source over to > > being a > > - * first-class texture source. > > - */ > > - instr->src[instr->num_srcs].src_type = > > nir_tex_src_sampler_offset; > > - instr->num_srcs++; > > - nir_instr_move_src(&instr->instr, > > - &instr->src[instr->num_srcs - > > 1].src, > > - &deref_array->indirect); > > - > > - instr->sampler_array_size = glsl_get_length(deref > > ->type); > > } > > - break; > > + > > + *array_elements *= glsl_get_length(tail->type); > > + break; > > } > > > > case nir_deref_type_struct: { > > - nir_deref_struct *deref_struct = > > nir_deref_as_struct(deref->child); > > - const char *field = glsl_get_struct_elem_name(deref > > ->type, > > - > > deref_struct->index); > > - ralloc_asprintf_append(&name, ".%s", field); > > + nir_deref_struct *deref_struct = nir_deref_as_struct(tail > > ->child); > > + *location += deref_struct->index; > > I finally got around to looking at this patch again and most of it > seems fine except for this line. I don't think you can just > increment > location by deref_struct->index. I think you need to add up all of > the array sizes of all of the previous members. (Yeah, that's gross > but I'm not thinking of anything better off-hand).
I think I might have to do this for AoA but single dimension arrays are all stored at the same location so I think this is ok as is for now, unless I'm missing something? > > > + calc_sampler_offsets(tail->child, instr, array_elements, > > + indirect, b, location, > > found_indirect); > > break; > > } > > > > @@ -125,15 +89,72 @@ lower_sampler(nir_tex_instr *instr, const > > struct gl_shader_program *shader_progr > > unreachable("Invalid deref type"); > > break; > > } > > + } else { > > + return; > > + } > > +} > > + > > +static void > > +lower_sampler(nir_tex_instr *instr, const struct gl_shader_program > > *shader_program, > > + gl_shader_stage stage, nir_builder *builder) > > +{ > > + if (instr->sampler == NULL) > > + return; > > + > > + instr->sampler_index = 0; > > + unsigned location = instr->sampler->var->data.location; > > + > > + if (instr->sampler->deref.child) { > > + unsigned array_elements = 1; > > + nir_src indirect; > > + bool found_indirect = false; > > I may have made this comment before, but wouldn't it be easier to > just > have "indirect" be a nir_ssa_def pointer? Then you wouldn't need to > also have a boolean (NULL == no indirect) and you could completely > side-step any nir_src copying issues. I think I had to code like this at one point but changed it (no idea why). I'll give it another go. Thanks for looking over all these :) I'm just trying to resolve some regressions with the deqp test suite then I'll send out a new version updated with your feedback. > > --Jason > > > + > > + builder->cursor = nir_before_instr(&instr->instr); > > + calc_sampler_offsets(&instr->sampler->deref, instr, > > + &array_elements, &indirect, builder, > > + &location, &found_indirect); > > + > > + if (found_indirect) { > > + /* First, we have to resize the array of texture sources > > */ > > + nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src, > > + instr->num_srcs + > > 1); > > + > > + for (unsigned i = 0; i < instr->num_srcs; i++) { > > + new_srcs[i].src_type = instr->src[i].src_type; > > + nir_instr_move_src(&instr->instr, &new_srcs[i].src, > > + &instr->src[i].src); > > + } > > + > > + ralloc_free(instr->src); > > + instr->src = new_srcs; > > + > > + /* Now we can go ahead and move the source over to being > > a > > + * first-class texture source. > > + */ > > + instr->src[instr->num_srcs].src_type = > > nir_tex_src_sampler_offset; > > + instr->num_srcs++; > > + nir_instr_rewrite_src(&instr->instr, > > + &instr->src[instr->num_srcs - > > 1].src, > > + indirect); > > + > > + instr->sampler_array_size = array_elements; > > + } > > + } > > + > > + if (location > shader_program->NumUniformStorage - 1 || > > + !shader_program > > ->UniformStorage[location].sampler[stage].active) { > > + assert(!"cannot return a sampler"); > > + return; > > } > > > > - instr->sampler_index += get_sampler_index(shader_program, > > stage, name); > > + instr->sampler_index += > > + shader_program > > ->UniformStorage[location].sampler[stage].index; > > > > instr->sampler = NULL; > > } > > > > typedef struct { > > - void *mem_ctx; > > + nir_builder builder; > > const struct gl_shader_program *shader_program; > > gl_shader_stage stage; > > } lower_state; > > @@ -147,7 +168,7 @@ lower_block_cb(nir_block *block, void *_state) > > if (instr->type == nir_instr_type_tex) { > > nir_tex_instr *tex_instr = nir_instr_as_tex(instr); > > lower_sampler(tex_instr, state->shader_program, state > > ->stage, > > - state->mem_ctx); > > + &state->builder); > > } > > } > > > > @@ -160,7 +181,7 @@ lower_impl(nir_function_impl *impl, const > > struct gl_shader_program *shader_progr > > { > > lower_state state; > > > > - state.mem_ctx = ralloc_parent(impl); > > + nir_builder_init(&state.builder, impl); > > state.shader_program = shader_program; > > state.stage = stage; > > > > -- > > 2.4.3 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev