On Tue, 2015-09-08 at 15:25 -0700, Mark Janes wrote: > I tested this series, and found some issues: > > The following tests assert on g33: > piglit.shaders.glsl-fwidth > piglit.shaders.glsl-fs-sampler-numbering > piglit.shaders.glsl-lod-bias > piglit.shaders.glsl-kwin-blur-1 > piglit.shaders.glsl-bug-22603 > piglit.shaders.glsl-fs-texturecube > piglit.shaders.glsl-fs-texture2drect > piglit.shaders.glsl-fs-texture2drect-proj3 > piglit.shaders.glsl-fs-texturecube-2 > piglit.shaders.glsl-fs-sampler-numbering-2 > piglit.spec.!opengl 2_0.depth-tex-modes-glsl > piglit.shaders.glsl-derivs > piglit.shaders.glsl-fs-bug25902 > piglit.shaders.glsl-fs-texturecube-bias > piglit.spec.!opengl 2_0.fragment-and-vertex-texturing > piglit.shaders.glsl-fs-texture2drect-proj4 > piglit.spec.!opengl 2_0.max-samplers border > piglit.shaders.glsl-vs-texturematrix-2 > piglit.spec.!opengl 2_0.max-samplers > piglit.shaders.glsl-fs-texturecube-2-bias > piglit.shaders.glsl-fs-sampler-numbering-3 > piglit.shaders.glsl-vs-texturematrix-1 > > src/mesa/program/sampler.cpp:108: int > _mesa_get_sampler_uniform_value(ir_dereference*, > gl_shader_program*, > const gl_program*): Assertion `0 && "cannot return a sampler"' > failed.
Hi Mark, Thanks for testing the series :) The tests above are failing because of the last patch in the series which is optional I had only tested it on the i965 vec4 backend as the fs backend no longer use this code path (it uses nir instead). For now I will drop this patch from the series until I can setup my desktop which has a AMD card to test this code path fully. The following deqp tests I will need to look into right away. I finally got deqp to build yay! Last time I tried I didn't get to far before I gave up. Hopefully I can fix these up quickly. Thanks Again. > > Deqp tests asserting: > functional.uniform_api.random.3 > functional.uniform_api.random.23 > functional.uniform_api.random.79 > > src/glsl/nir/nir_lower_samplers.cpp:146: void > lower_sampler(nir_tex_instr*, const gl_shader_program*, > gl_shader_stage, nir_builder*): Assertion `!"cannot return a > sampler"' failed. > > Deqp tests failing: > > functional.uniform_api.value.assigned.by_pointer.render.nested_struc > ts_arrays.sampler2d_samplercube_both > > functional.uniform_api.value.assigned.by_pointer.render.nested_struc > ts_arrays.sampler2d_samplercube_fragment > > functional.uniform_api.value.assigned.by_pointer.render.nested_struc > ts_arrays.sampler2d_samplercube_vertex > > functional.uniform_api.value.assigned.by_value.render.nested_structs > _arrays.sampler2d_samplercube_both > > functional.uniform_api.value.assigned.by_value.render.nested_structs > _arrays.sampler2d_samplercube_fragment > > functional.uniform_api.value.assigned.by_value.render.nested_structs > _arrays.sampler2d_samplercube_vertex > > Timothy Arceri <t_arc...@yahoo.com.au> writes: > > > The following patch series fixes the indirect sampler indexing > > piglit tests > > /tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/* for > > nir. > > It also takes steps toward removing the use of the UniformHash > > table. > > > > There are no piglit regressions and I've also sent a couple more > > meaner > > indirect tests to the piglit list [1]. > > > > Patch 6 is a related clean-up that is optional but gets us a step > > closer to > > removing the UniformHash hash table. > > > > V3: updates based on feedback from Jason, introduced patch 2 to > > assign > > uniforms hidden uniforms their final slot ids *before* storage > > allocation. > > Update patch 3 to make sure the location is stored for every stage > > not > > just the first one with the uniform. > > > > V2: nir change passes validation in debug build > > > > [1] https://patchwork.freedesktop.org/patch/58063/ > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev