On Thu, Sep 10, 2015 at 7:43 PM, Timothy Arceri <t_arc...@yahoo.com.au> wrote: > On Tue, 2015-09-08 at 14:14 -0700, Jason Ekstrand wrote: >> On Mon, Sep 7, 2015 at 3:09 PM, Timothy Arceri <t_arc...@yahoo.com.au >> > wrote: >> > On Mon, 2015-09-07 at 11:24 -0700, Jason Ekstrand wrote: >> > > On Tue, Sep 1, 2015 at 7:44 PM, Timothy Arceri < >> > > t_arc...@yahoo.com.au> >> > > wrote: >> > > > This allows the correct offset to be easily calculated for >> > > > indirect >> > > > indexing when a struct array contains multiple samplers, or any >> > > > crazy >> > > > nesting. >> > > > >> > > > The indices for the folling struct will now look like this: >> > > > Sampler index: 0 Name: s[0].tex >> > > > Sampler index: 1 Name: s[1].tex >> > > > Sampler index: 2 Name: s[0].si.tex >> > > > Sampler index: 3 Name: s[1].si.tex >> > > > Sampler index: 4 Name: s[0].si.tex2 >> > > > Sampler index: 5 Name: s[1].si.tex2 >> > > > >> > > > Before this change it looked like this: >> > > > Sampler index: 0 Name: s[0].tex >> > > > Sampler index: 3 Name: s[1].tex >> > > > Sampler index: 1 Name: s[0].si.tex >> > > > Sampler index: 4 Name: s[1].si.tex >> > > > Sampler index: 2 Name: s[0].si.tex2 >> > > > Sampler index: 5 Name: s[1].si.tex2 >> > > > >> > > > struct S_inner { >> > > > sampler2D tex; >> > > > sampler2D tex2; >> > > > }; >> > > > >> > > > struct S { >> > > > sampler2D tex; >> > > > S_inner si; >> > > > }; >> > > > >> > > > uniform S s[2]; >> > > > >> > > > V2: rename struct array counter to have better name >> > > > --- >> > > > src/glsl/link_uniforms.cpp | 112 >> > > > ++++++++++++++++++++++++++++++++++++++-- >> > > > ----- >> > > > src/glsl/linker.h | 4 +- >> > > > 2 files changed, 98 insertions(+), 18 deletions(-) >> > > > >> > > > diff --git a/src/glsl/link_uniforms.cpp >> > > > b/src/glsl/link_uniforms.cpp >> > > > index 254086d..5402c99 100644 >> > > > --- a/src/glsl/link_uniforms.cpp >> > > > +++ b/src/glsl/link_uniforms.cpp >> > > > @@ -28,6 +28,7 @@ >> > > > #include "glsl_symbol_table.h" >> > > > #include "program/hash_table.h" >> > > > #include "program.h" >> > > > +#include "util/hash_table.h" >> > > > >> > > > /** >> > > > * \file link_uniforms.cpp >> > > > @@ -63,14 +64,17 @@ program_resource_visitor::process(const >> > > > glsl_type >> > > > *type, const char *name) >> > > > assert(type->without_array()->is_record() >> > > > || type->without_array()->is_interface()); >> > > > >> > > > + unsigned record_array_count = 1; >> > > > char *name_copy = ralloc_strdup(NULL, name); >> > > > - recursion(type, &name_copy, strlen(name), false, NULL, >> > > > false); >> > > > + recursion(type, &name_copy, strlen(name), false, NULL, >> > > > false, >> > > > + record_array_count); >> > > > ralloc_free(name_copy); >> > > > } >> > > > >> > > > void >> > > > program_resource_visitor::process(ir_variable *var) >> > > > { >> > > > + unsigned record_array_count = 1; >> > > > const glsl_type *t = var->type; >> > > > const bool row_major = >> > > > var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR; >> > > > @@ -111,7 +115,8 @@ >> > > > program_resource_visitor::process(ir_variable *var) >> > > > * lowering is only applied to non-uniform interface >> > > > blocks, so >> > > > we >> > > > * can safely pass false for row_major. >> > > > */ >> > > > - recursion(var->type, &name, new_length, row_major, >> > > > NULL, false); >> > > > + recursion(var->type, &name, new_length, row_major, >> > > > NULL, false, >> > > > + record_array_count); >> > > > } >> > > > ralloc_free(name); >> > > > } else if (var->data.from_named_ifc_block_nonarray) { >> > > > @@ -135,19 +140,23 @@ >> > > > program_resource_visitor::process(ir_variable *var) >> > > > * is only applied to non-uniform interface blocks, so >> > > > we can >> > > > safely >> > > > * pass false for row_major. >> > > > */ >> > > > - recursion(var->type, &name, strlen(name), row_major, >> > > > NULL, false); >> > > > + recursion(var->type, &name, strlen(name), row_major, >> > > > NULL, false, >> > > > + record_array_count); >> > > > ralloc_free(name); >> > > > } else if (t->without_array()->is_record()) { >> > > > char *name = ralloc_strdup(NULL, var->name); >> > > > - recursion(var->type, &name, strlen(name), row_major, >> > > > NULL, false); >> > > > + recursion(var->type, &name, strlen(name), row_major, >> > > > NULL, false, >> > > > + record_array_count); >> > > > ralloc_free(name); >> > > > } else if (t->is_interface()) { >> > > > char *name = ralloc_strdup(NULL, var->type->name); >> > > > - recursion(var->type, &name, strlen(name), row_major, >> > > > NULL, false); >> > > > + recursion(var->type, &name, strlen(name), row_major, >> > > > NULL, false, >> > > > + record_array_count); >> > > > ralloc_free(name); >> > > > } else if (t->is_array() && t->fields.array >> > > > ->is_interface()) { >> > > > char *name = ralloc_strdup(NULL, var->type->fields.array >> > > > ->name); >> > > > - recursion(var->type, &name, strlen(name), row_major, >> > > > NULL, false); >> > > > + recursion(var->type, &name, strlen(name), row_major, >> > > > NULL, false, >> > > > + record_array_count); >> > > > ralloc_free(name); >> > > > } else { >> > > > this->visit_field(t, var->name, row_major, NULL, false); >> > > > @@ -158,7 +167,8 @@ void >> > > > program_resource_visitor::recursion(const glsl_type *t, char >> > > > **name, >> > > > size_t name_length, bool >> > > > row_major, >> > > > const glsl_type >> > > > *record_type, >> > > > - bool last_field) >> > > > + bool last_field, >> > > > + unsigned >> > > > record_array_count) >> > > > { >> > > > /* Records need to have each field processed individually. >> > > > * >> > > > @@ -205,7 +215,7 @@ program_resource_visitor::recursion(const >> > > > glsl_type >> > > > *t, char **name, >> > > > recursion(t->fields.structure[i].type, name, >> > > > new_length, >> > > > field_row_major, >> > > > record_type, >> > > > - (i + 1) == t->length); >> > > > + (i + 1) == t->length, record_array_count); >> > > > >> > > > /* Only the first leaf-field of the record gets >> > > > called with the >> > > > * record type pointer. >> > > > @@ -222,6 +232,8 @@ program_resource_visitor::recursion(const >> > > > glsl_type >> > > > *t, char **name, >> > > > if (record_type == NULL && t->fields.array->is_record()) >> > > > record_type = t->fields.array; >> > > > >> > > > + record_array_count *= t->length; >> > > >> > > It's possible that I'm not understanding something, but I don't >> > > think >> > > this recursion does what you think it does. The only time you >> > > ever >> > > manipulate record_array_count is to multiply it by an array >> > > length so >> > > the final record_array_count will be the product of the lengths >> > > of all >> > > arrays encountered. If you have the following structure: >> > > >> > > struct S { >> > > sampler2D A[5]; >> > > sampler2D B[3]; >> > > sampler3D C[2]; >> > > }; >> > > >> > > Then, by the time you get done with B and on to C, the >> > > record_array_count will be 15, not 8 like is what I think you >> > > want. >> > > Also, nowhere in here do you predicate that on is_sampler() so if >> > > I >> > > replaced B with an array of floats, you'd still get 15 but I >> > > think you >> > > would want 5. Am I missing something? >> > >> > Yes you are ;) >> > >> > This happens within >> > >> > if (t->without_array()->is_record() || >> > t->without_array()->is_interface() || >> > (t->is_array() && t->fields.array->is_array())) >> > >> > So record_array_count (maybe could have a better name) only gets >> > increased if >> > the struct is an array, or AoA or the member is an AoA. >> > >> > In your example above record_array_count would remain at the >> > default of 1. >> > >> > For something a little more complex it would end up like this: >> > >> > struct S [2] { >> > sampler2D A[5]; // record_array_count == 2 >> > sampler2D B[2][3]; // record_array_count == 4 >> > sampler3D C[2]; // record_array_count == 2 >> > }; >> > >> > It ends up back at 2 because the recursion is doing its job as we >> > pass the >> > value of record_array_count rather than a pointer to it in the next >> > recusive >> > call. >> > >> > There is no need to predicate on is_sampler() as record_array_count >> > is >> > essentially an individualised outter array dimension count for each >> > struct >> > member. Does that make sense? >> > >> > As a result AoA will also use this count to allocate there space >> > later on >> > although they don't really need to as we don't need to worry about >> > these kind >> > of offsets but its just extra code to stop it for no real gain. >> > >> > We are doing the count for interface too but we just don't use it >> > for those. >> > >> > Does that all make sense? >> >> Wow... You're right. I can't read... I thought that >> record_array_count was an in-out variable in your recursion. It >> makes >> much more sense now. Feel free to ignore the bogus comments. >> >> > > --Jason >> > > >> > > > + >> > > > for (unsigned i = 0; i < t->length; i++) { >> > > > size_t new_length = name_length; >> > > > >> > > > @@ -230,7 +242,7 @@ program_resource_visitor::recursion(const >> > > > glsl_type >> > > > *t, char **name, >> > > > >> > > > recursion(t->fields.array, name, new_length, >> > > > row_major, >> > > > record_type, >> > > > - (i + 1) == t->length); >> > > > + (i + 1) == t->length, record_array_count); >> > > > >> > > > /* Only the first leaf-field of the record gets >> > > > called with the >> > > > * record type pointer. >> > > > @@ -238,6 +250,7 @@ program_resource_visitor::recursion(const >> > > > glsl_type >> > > > *t, char **name, >> > > > record_type = NULL; >> > > > } >> > > > } else { >> > > > + this->set_record_array_count(record_array_count); >> > > > this->visit_field(t, *name, row_major, record_type, >> > > > last_field); >> > > > } >> > > > } >> > > > @@ -268,6 +281,11 @@ >> > > > program_resource_visitor::leave_record(const >> > > > glsl_type *, const char *, bool) >> > > > { >> > > > } >> > > > >> > > > +void >> > > > +program_resource_visitor::set_record_array_count(unsigned) >> > > > +{ >> > > > +} >> > > > + >> > > > namespace { >> > > > >> > > > /** >> > > > @@ -432,6 +450,7 @@ public: >> > > > this->next_sampler = 0; >> > > > this->next_image = 0; >> > > > this->next_subroutine = 0; >> > > > + this->record_array_count = 1; >> > > > memset(this->targets, 0, sizeof(this->targets)); >> > > > } >> > > > >> > > > @@ -440,6 +459,7 @@ public: >> > > > { >> > > > current_var = var; >> > > > field_counter = 0; >> > > > + this->record_next_sampler = new string_to_uint_map; >> > > > >> > > > ubo_block_index = -1; >> > > > if (var->is_in_buffer_block()) { >> > > > @@ -493,6 +513,8 @@ public: >> > > > process(var); >> > > > } else >> > > > process(var); >> > > > + } >> > > > + delete this->record_next_sampler; >> > > > } >> > > > >> > > > int ubo_block_index; >> > > > @@ -501,17 +523,60 @@ public: >> > > > >> > > > private: >> > > > void handle_samplers(const glsl_type *base_type, >> > > > - struct gl_uniform_storage *uniform) >> > > > + struct gl_uniform_storage *uniform, >> > > > const char >> > > > *name) >> > > > { >> > > > if (base_type->is_sampler()) { >> > > > - uniform->sampler[shader_type].index = this >> > > > ->next_sampler; >> > > > uniform->sampler[shader_type].active = true; >> > > > >> > > > - /* Increment the sampler by 1 for non-arrays and by >> > > > the number >> > > > of >> > > > - * array elements for arrays. >> > > > - */ >> > > > - this->next_sampler += >> > > > - MAX2(1, uniform->array_elements); >> > > > + /* Handle multiple samplers inside struct arrays */ >> > > > + if (this->record_array_count > 1) { >> > > > + unsigned inner_array_size = MAX2(1, uniform >> > > > ->array_elements); >> > > > + char *name_copy = ralloc_strdup(NULL, name); >> > > > + >> > > > + /* Remove all array subscripts from the sampler >> > > > name */ >> > > > + char *str_start; >> > > > + const char *str_end; >> > > > + while((str_start = strchr(name_copy, '[')) && >> > > > + (str_end = strchr(name_copy, ']'))) { >> > > > + memmove(str_start, str_end + 1, 1 + >> > > > strlen(str_end)); >> > > > + } >> > > > + >> > > > + unsigned index = 0; >> > > > + if (this->record_next_sampler->get(index, >> > > > name_copy)) { >> > > > + /* Set the base sampler index for the uniform, >> > > > increment >> > > > the >> > > > + * next index and return as everything else has >> > > > already >> > > > been >> > > > + * initialised. >> > > > + */
Can we update this comment to something like: In this case, we've already seen this uniform so we just use the next sampler index recorded the last time we visited. >> > > > + uniform->sampler[shader_type].index = index; >> > > > + index = inner_array_size + uniform >> > > > ->sampler[shader_type].index; >> > > > + this->record_next_sampler->put(index, >> > > > name_copy); >> > > > + >> > > > + ralloc_free(name_copy); >> > > > + return; >> > > > + } else { And here, could you add something like this to the beginning of the following comment: We've never seen this uniform before so we need to allocate enough indices to store it. >> > > > + /* Nested struct arrays behave like arrays of >> > > > arrays so we >> > > > need >> > > > + * to increase the index by the total number of >> > > > elements >> > > > of the >> > > > + * sampler in case there is more than one >> > > > sampler inside >> > > > the >> > > > + * structs. This allows the offset to be easily >> > > > calculated >> > > > for >> > > > + * indirect indexing. >> > > > + */ >> > > > + uniform->sampler[shader_type].index = this >> > > > ->next_sampler; >> > > > + this->next_sampler += >> > > > + inner_array_size * this->record_array_count; >> >> It's not clear to me how this is related to the fact that we're in >> the >> else case. Why don't we need to multiply by record_array_count in >> both cases? It seems to me like not having seen the given string >> shouldn't make a difference for that. > > Here we are basically reserving all the indices we will need for the > sampler indices to be in order. this->next_sampler is incremented so it > can be used for assigning indices for other samplers so we only need to > do this once when the sampler is first seen. > > The if block is then just assigning the reserved indices as we recurse > over them. > > It's not the prettiest code but without ordering the indices we would > need to do some nasty offset calculations in the nir lowering code, > this seemed like the better solution. Ok, that makes sense. I missed the whole "We're allocating things" part. > >> >> --Jason >> >> > > > + >> > > > + /* Store the next index for future passes over >> > > > the struct >> > > > array >> > > > + */ >> > > > + index = uniform->sampler[shader_type].index + >> > > > inner_array_size; >> > > > + this->record_next_sampler->put(index, >> > > > name_copy); >> > > > + ralloc_free(name_copy); These three lines are common to both cases. Can we move them to after the if statement? With those changes, Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com> >> > > > + } >> > > > + } else { >> > > > + /* Increment the sampler by 1 for non-arrays and >> > > > by the >> > > > number of >> > > > + * array elements for arrays. >> > > > + */ >> > > > + uniform->sampler[shader_type].index = this >> > > > ->next_sampler; >> > > > + this->next_sampler += MAX2(1, uniform >> > > > ->array_elements); >> > > > + } >> > > > >> > > > const gl_texture_index target = base_type >> > > > ->sampler_index(); >> > > > const unsigned shadow = base_type->sampler_shadow; >> > > > @@ -564,6 +629,11 @@ private: >> > > > } >> > > > } >> > > > >> > > > + virtual void set_record_array_count(unsigned >> > > > record_array_count) >> > > > + { >> > > > + this->record_array_count = record_array_count; >> > > > + } >> > > > + >> > > > virtual void visit_field(const glsl_type *type, const char >> > > > *name, >> > > > bool row_major) >> > > > { >> > > > @@ -615,7 +685,7 @@ private: >> > > > } >> > > > >> > > > /* This assigns uniform indices to sampler and image >> > > > uniforms. */ >> > > > - handle_samplers(base_type, &this->uniforms[id]); >> > > > + handle_samplers(base_type, &this->uniforms[id], name); >> > > > handle_images(base_type, &this->uniforms[id]); >> > > > handle_subroutines(base_type, &this->uniforms[id]); >> > > > >> > > > @@ -704,6 +774,14 @@ private: >> > > > unsigned next_image; >> > > > unsigned next_subroutine; >> > > > >> > > > + /* Stores total struct array elements including nested >> > > > structs */ >> > > > + unsigned record_array_count; >> > > > + >> > > > + /* Map for temporarily storing next sampler index when >> > > > handling >> > > > samplers in >> > > > + * struct arrays. >> > > > + */ >> > > > + struct string_to_uint_map *record_next_sampler; >> > > > + >> > > > public: >> > > > union gl_constant_value *values; >> > > > >> > > > diff --git a/src/glsl/linker.h b/src/glsl/linker.h >> > > > index ce3dc32..40e6c73 100644 >> > > > --- a/src/glsl/linker.h >> > > > +++ b/src/glsl/linker.h >> > > > @@ -181,6 +181,8 @@ protected: >> > > > virtual void leave_record(const glsl_type *type, const char >> > > > *name, >> > > > bool row_major); >> > > > >> > > > + virtual void set_record_array_count(unsigned >> > > > record_array_count); >> > > > + >> > > > private: >> > > > /** >> > > > * \param name_length Length of the current name \b not >> > > > including the >> > > > @@ -191,7 +193,7 @@ private: >> > > > */ >> > > > void recursion(const glsl_type *t, char **name, size_t >> > > > name_length, >> > > > bool row_major, const glsl_type >> > > > *record_type, >> > > > - bool last_field); >> > > > + bool last_field, unsigned >> > > > record_array_count); >> > > > }; >> > > > >> > > > void >> > > > -- >> > > > 2.4.3 >> > > > >> > > > _______________________________________________ >> > > > mesa-dev mailing list >> > > > mesa-dev@lists.freedesktop.org >> > > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev