Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com>
On Tue, Sep 1, 2015 at 7:44 PM, Timothy Arceri <t_arc...@yahoo.com.au> wrote: > --- > src/glsl/link_uniforms.cpp | 22 +++++++++++----------- > 1 file changed, 11 insertions(+), 11 deletions(-) > > diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp > index f68ea9d..c28ac52 100644 > --- a/src/glsl/link_uniforms.cpp > +++ b/src/glsl/link_uniforms.cpp > @@ -805,6 +805,17 @@ private: > unsigned next_image; > unsigned next_subroutine; > > + /** > + * Field counter is used to take care that uniform structures > + * with explicit locations get sequential locations. > + */ > + unsigned field_counter; > + > + /** > + * Current variable being processed. > + */ > + ir_variable *current_var; > + > /* Used to store the explicit location from current_var so that we can > * reuse the location field for storing the uniform slot id. > */ > @@ -824,17 +835,6 @@ public: > gl_texture_index targets[MAX_SAMPLERS]; > > /** > - * Current variable being processed. > - */ > - ir_variable *current_var; > - > - /** > - * Field counter is used to take care that uniform structures > - * with explicit locations get sequential locations. > - */ > - unsigned field_counter; > - > - /** > * Mask of samplers used by the current shader stage. > */ > unsigned shader_samplers_used; > -- > 2.4.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev