Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/glsl/glcpp/glcpp-parse.y | 3 +++ src/glsl/glsl_parser_extras.cpp | 1 + src/glsl/glsl_parser_extras.h | 2 ++ 3 files changed, 6 insertions(+)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index 2d631f0..118333d 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_shader_image_size) add_builtin_define(parser, "GL_ARB_shader_image_size", 1); + if (extensions->ARB_shader_texture_image_samples) + add_builtin_define(parser, "GL_ARB_shader_texture_image_samples", 1); + if (extensions->ARB_derivative_control) add_builtin_define(parser, "GL_ARB_derivative_control", 1); diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 939a03c..b205a06 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -600,6 +600,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), EXT(ARB_shader_image_size, true, false, ARB_shader_image_size), + EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples), EXT(ARB_shader_precision, true, false, ARB_shader_precision), EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object), diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 295cd10..d3b091d 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -510,6 +510,8 @@ struct _mesa_glsl_parse_state { bool ARB_shader_storage_buffer_object_warn; bool ARB_shader_subroutine_enable; bool ARB_shader_subroutine_warn; + bool ARB_shader_texture_image_samples_enable; + bool ARB_shader_texture_image_samples_warn; bool ARB_shader_texture_lod_enable; bool ARB_shader_texture_lod_warn; bool ARB_shading_language_420pack_enable; -- 2.4.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev