On 08/18/2015 01:45 AM, Francisco Jerez wrote: > Ian Romanick <i...@freedesktop.org> writes: > >> On 08/17/2015 09:45 AM, Francisco Jerez wrote: >>> There is no GL_R8 image format in GLES, according to the state table >>> 20.32 of the GLES 3.1 spec the default value should be GL_R32UI. >> >> Was any conformance test affected by this change? > > Yeah, ES31-CTS.shader_image_load_store.basic-api-bind checks that the > image unit state is initialized to the right values among other things. > I can mention it in the commit message for the case anyone else wonders.
Yeah, that would be good. Patches 1 through 7 are Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> I'm going to try and get through a bunch of the glsl: patches, but don't block waiting for me. >>> --- >>> src/mesa/main/shaderimage.c | 5 +++-- >>> 1 file changed, 3 insertions(+), 2 deletions(-) >>> >>> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c >>> index 48e3e09..5a3c47a 100644 >>> --- a/src/mesa/main/shaderimage.c >>> +++ b/src/mesa/main/shaderimage.c >>> @@ -397,10 +397,11 @@ is_image_format_supported(const struct gl_context >>> *ctx, GLenum format) >>> struct gl_image_unit >>> _mesa_default_image_unit(struct gl_context *ctx) >>> { >>> + const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; >>> const struct gl_image_unit u = { >>> .Access = GL_READ_ONLY, >>> - .Format = GL_R8, >>> - ._ActualFormat = _mesa_get_shader_image_format(GL_R8) >>> + .Format = format, >>> + ._ActualFormat = _mesa_get_shader_image_format(format) >>> }; >>> return u; >>> }
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