On 08/17/2015 09:45 AM, Francisco Jerez wrote:
> There is no GL_R8 image format in GLES, according to the state table
> 20.32 of the GLES 3.1 spec the default value should be GL_R32UI.
Was any conformance test affected by this change?
> ---
> src/mesa/main/shaderimage.c | 5 +++--
> 1 file changed, 3 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
> index 48e3e09..5a3c47a 100644
> --- a/src/mesa/main/shaderimage.c
> +++ b/src/mesa/main/shaderimage.c
> @@ -397,10 +397,11 @@ is_image_format_supported(const struct gl_context *ctx,
> GLenum format)
> struct gl_image_unit
> _mesa_default_image_unit(struct gl_context *ctx)
> {
> + const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
> const struct gl_image_unit u = {
> .Access = GL_READ_ONLY,
> - .Format = GL_R8,
> - ._ActualFormat = _mesa_get_shader_image_format(GL_R8)
> + .Format = format,
> + ._ActualFormat = _mesa_get_shader_image_format(format)
> };
> return u;
> }
>
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