On 08/17/2015 09:45 AM, Francisco Jerez wrote:
> There is no GL_R8 image format in GLES, according to the state table
> 20.32 of the GLES 3.1 spec the default value should be GL_R32UI.

Was any conformance test affected by this change?

> ---
>  src/mesa/main/shaderimage.c | 5 +++--
>  1 file changed, 3 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
> index 48e3e09..5a3c47a 100644
> --- a/src/mesa/main/shaderimage.c
> +++ b/src/mesa/main/shaderimage.c
> @@ -397,10 +397,11 @@ is_image_format_supported(const struct gl_context *ctx, 
> GLenum format)
>  struct gl_image_unit
>  _mesa_default_image_unit(struct gl_context *ctx)
>  {
> +   const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
>     const struct gl_image_unit u = {
>        .Access = GL_READ_ONLY,
> -      .Format = GL_R8,
> -      ._ActualFormat = _mesa_get_shader_image_format(GL_R8)
> +      .Format = format,
> +      ._ActualFormat = _mesa_get_shader_image_format(format)
>     };
>     return u;
>  }
> 

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