There is no GL_R8 image format in GLES, according to the state table
20.32 of the GLES 3.1 spec the default value should be GL_R32UI.
---
 src/mesa/main/shaderimage.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index 48e3e09..5a3c47a 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -397,10 +397,11 @@ is_image_format_supported(const struct gl_context *ctx, 
GLenum format)
 struct gl_image_unit
 _mesa_default_image_unit(struct gl_context *ctx)
 {
+   const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
    const struct gl_image_unit u = {
       .Access = GL_READ_ONLY,
-      .Format = GL_R8,
-      ._ActualFormat = _mesa_get_shader_image_format(GL_R8)
+      .Format = format,
+      ._ActualFormat = _mesa_get_shader_image_format(format)
    };
    return u;
 }
-- 
2.4.6

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