Ian Romanick <i...@freedesktop.org> writes: > On 08/17/2015 09:45 AM, Francisco Jerez wrote: >> There is no GL_R8 image format in GLES, according to the state table >> 20.32 of the GLES 3.1 spec the default value should be GL_R32UI. > > Was any conformance test affected by this change?
Yeah, ES31-CTS.shader_image_load_store.basic-api-bind checks that the image unit state is initialized to the right values among other things. I can mention it in the commit message for the case anyone else wonders. > >> --- >> src/mesa/main/shaderimage.c | 5 +++-- >> 1 file changed, 3 insertions(+), 2 deletions(-) >> >> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c >> index 48e3e09..5a3c47a 100644 >> --- a/src/mesa/main/shaderimage.c >> +++ b/src/mesa/main/shaderimage.c >> @@ -397,10 +397,11 @@ is_image_format_supported(const struct gl_context >> *ctx, GLenum format) >> struct gl_image_unit >> _mesa_default_image_unit(struct gl_context *ctx) >> { >> + const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; >> const struct gl_image_unit u = { >> .Access = GL_READ_ONLY, >> - .Format = GL_R8, >> - ._ActualFormat = _mesa_get_shader_image_format(GL_R8) >> + .Format = format, >> + ._ActualFormat = _mesa_get_shader_image_format(format) >> }; >> return u; >> } >>
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