Ian Romanick <i...@freedesktop.org> writes:

> On 08/17/2015 09:45 AM, Francisco Jerez wrote:
>> There is no GL_R8 image format in GLES, according to the state table
>> 20.32 of the GLES 3.1 spec the default value should be GL_R32UI.
>
> Was any conformance test affected by this change?

Yeah, ES31-CTS.shader_image_load_store.basic-api-bind checks that the
image unit state is initialized to the right values among other things.
I can mention it in the commit message for the case anyone else wonders.

>
>> ---
>>  src/mesa/main/shaderimage.c | 5 +++--
>>  1 file changed, 3 insertions(+), 2 deletions(-)
>> 
>> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
>> index 48e3e09..5a3c47a 100644
>> --- a/src/mesa/main/shaderimage.c
>> +++ b/src/mesa/main/shaderimage.c
>> @@ -397,10 +397,11 @@ is_image_format_supported(const struct gl_context 
>> *ctx, GLenum format)
>>  struct gl_image_unit
>>  _mesa_default_image_unit(struct gl_context *ctx)
>>  {
>> +   const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
>>     const struct gl_image_unit u = {
>>        .Access = GL_READ_ONLY,
>> -      .Format = GL_R8,
>> -      ._ActualFormat = _mesa_get_shader_image_format(GL_R8)
>> +      .Format = format,
>> +      ._ActualFormat = _mesa_get_shader_image_format(format)
>>     };
>>     return u;
>>  }
>> 

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