On Tue, Jul 14, 2015 at 3:53 AM, Iago Toral <ito...@igalia.com> wrote: > On Mon, 2015-07-13 at 16:22 -0700, Matt Turner wrote: >> There are a couple of unrelated changes in t_vb_lighttmp.h that I hope >> you'll excuse -- there's a block of code that's duplicated modulo a few >> trivial differences that I took the liberty of fixing. >> --- >> src/mesa/tnl/t_draw.c | 2 +- >> src/mesa/tnl/t_rasterpos.c | 6 +++--- >> src/mesa/tnl/t_vb_fog.c | 6 +++--- >> src/mesa/tnl/t_vb_light.c | 16 ++++++++-------- >> src/mesa/tnl/t_vb_lighttmp.h | 16 +++++++--------- >> src/mesa/tnl/t_vb_normals.c | 4 ++-- >> src/mesa/tnl/t_vertex_generic.c | 2 +- >> 7 files changed, 25 insertions(+), 27 deletions(-) >> >> diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c >> index 6adf1dc..713c6a9 100644 >> --- a/src/mesa/tnl/t_draw.c >> +++ b/src/mesa/tnl/t_draw.c >> @@ -257,7 +257,7 @@ static GLboolean *_tnl_import_edgeflag( struct >> gl_context *ctx, >> GLuint i; >> >> for (i = 0; i < count; i++) { >> - *bptr++ = ((GLfloat *)ptr)[0] == 1.0; >> + *bptr++ = ((GLfloat *)ptr)[0] == 1.0F; >> ptr += stride; >> } >> >> diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c >> index 7ef50ea..4bd9ac8 100644 >> --- a/src/mesa/tnl/t_rasterpos.c >> +++ b/src/mesa/tnl/t_rasterpos.c >> @@ -148,7 +148,7 @@ shade_rastpos(struct gl_context *ctx, >> SUB_3V(VP, light->_Position, vertex); >> /* d = length(VP) */ >> d = (GLfloat) LEN_3FV( VP ); >> - if (d > 1.0e-6) { >> + if (d > 1.0e-6F) { >> /* normalize VP */ >> GLfloat invd = 1.0F / d; >> SELF_SCALE_SCALAR_3V(VP, invd); >> @@ -172,7 +172,7 @@ shade_rastpos(struct gl_context *ctx, >> } >> } >> >> - if (attenuation < 1e-3) >> + if (attenuation < 1e-3F) >> continue; >> >> n_dot_VP = DOT3( normal, VP ); >> @@ -219,7 +219,7 @@ shade_rastpos(struct gl_context *ctx, >> shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; >> spec_coef = powf(n_dot_h, shine); >> >> - if (spec_coef > 1.0e-10) { >> + if (spec_coef > 1.0e-10F) { >> if >> (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { >> ACC_SCALE_SCALAR_3V( specularContrib, spec_coef, >> light->_MatSpecular[0]); >> diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c >> index 1ca72f8..5489ed6 100644 >> --- a/src/mesa/tnl/t_vb_fog.c >> +++ b/src/mesa/tnl/t_vb_fog.c >> @@ -45,8 +45,8 @@ struct fog_stage_data { >> #define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr) >> >> #define FOG_EXP_TABLE_SIZE 256 >> -#define FOG_MAX (10.0) >> -#define EXP_FOG_MAX .0006595 >> +#define FOG_MAX (10.0F) >> +#define EXP_FOG_MAX .0006595F >> #define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE) >> static GLfloat exp_table[FOG_EXP_TABLE_SIZE]; >> static GLfloat inited = 0; >> @@ -54,7 +54,7 @@ static GLfloat inited = 0; >> #if 1 >> #define NEG_EXP( result, narg ) >> \ >> do { \ >> - GLfloat f = (GLfloat) (narg * (1.0/FOG_INCR)); \ >> + GLfloat f = (GLfloat) (narg * (1.0F / FOG_INCR)); \ >> GLint k = (GLint) f; >> \ >> if (k > FOG_EXP_TABLE_SIZE-2) \ >> result = (GLfloat) EXP_FOG_MAX; >> \ >> diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c >> index dbd57fa..df9073e 100644 >> --- a/src/mesa/tnl/t_vb_light.c >> +++ b/src/mesa/tnl/t_vb_light.c >> @@ -137,23 +137,23 @@ validate_shine_table( struct gl_context *ctx, GLuint >> side, GLfloat shininess ) >> break; >> >> m = s->tab; >> - m[0] = 0.0; >> - if (shininess == 0.0) { >> + m[0] = 0.0F; >> + if (shininess == 0.0F) { >> for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++) >> - m[j] = 1.0; >> + m[j] = 1.0F; >> } >> else { >> for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) { >> GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1); > > I think you want to declare x (and probably t as well) with type GLfloat > here. > >> - if (x < 0.005) /* underflow check */ >> - x = 0.005; >> + if (x < 0.005F) /* underflow check */ >> + x = 0.005F; >> t = pow(x, shininess); > > Since the code below casts t to float anyway, is there a reason why you > did not use powf and declared t as float? Also, there is no point in > making the change below if you don't do that, right?
Totally right. Thanks for the nice review! I've made t and x GLfloat, s/pow/powf/, and removed the GLfloat cast from t. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev