Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> On Mon, 2015-07-13 at 16:22 -0700, Matt Turner wrote: > --- > src/mesa/swrast/s_aaline.c | 28 ++++++++++++++-------------- > src/mesa/swrast/s_aalinetemp.h | 4 ++-- > src/mesa/swrast/s_atifragshader.c | 4 ++-- > src/mesa/swrast/s_copypix.c | 6 +++--- > src/mesa/swrast/s_drawpix.c | 12 ++++++------ > src/mesa/swrast/s_fragprog.c | 4 ++-- > src/mesa/swrast/s_lines.c | 4 ++-- > src/mesa/swrast/s_points.c | 10 +++++----- > src/mesa/swrast/s_span.c | 10 +++++----- > src/mesa/swrast/s_texcombine.c | 6 +++--- > src/mesa/swrast/s_texfilter.c | 8 ++++---- > src/mesa/swrast/s_tritemp.h | 2 +- > src/mesa/swrast/s_zoom.c | 2 +- > 13 files changed, 50 insertions(+), 50 deletions(-) > > diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c > index f3258e8..de5b42b 100644 > --- a/src/mesa/swrast/s_aaline.c > +++ b/src/mesa/swrast/s_aaline.c > @@ -116,11 +116,11 @@ compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, > GLfloat y1, > const GLfloat b = pz * py; > const GLfloat c = px * px + py * py; > const GLfloat d = -(a * x0 + b * y0 + c * z0); > - if (a == 0.0 && b == 0.0 && c == 0.0 && d == 0.0) { > - plane[0] = 0.0; > - plane[1] = 0.0; > - plane[2] = 1.0; > - plane[3] = 0.0; > + if (a == 0.0F && b == 0.0F && c == 0.0F && d == 0.0F) { > + plane[0] = 0.0F; > + plane[1] = 0.0F; > + plane[2] = 1.0F; > + plane[3] = 0.0F; > } > else { > plane[0] = a; > @@ -135,9 +135,9 @@ compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat > y1, > static inline void > constant_plane(GLfloat value, GLfloat plane[4]) > { > - plane[0] = 0.0; > - plane[1] = 0.0; > - plane[2] = -1.0; > + plane[0] = 0.0F; > + plane[1] = 0.0F; > + plane[2] = -1.0F; > plane[3] = value; > } > > @@ -160,8 +160,8 @@ static inline GLfloat > solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4]) > { > const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y; > - if (denom == 0.0) > - return 0.0; > + if (denom == 0.0F) > + return 0.0F; > else > return -plane[2] / denom; > } > @@ -374,7 +374,7 @@ segment(struct gl_context *ctx, > if (x0 < x1) { > xLeft = x0 - line->halfWidth; > xRight = x1 + line->halfWidth; > - if (line->dy >= 0.0) { > + if (line->dy >= 0.0F) { > yBot = y0 - 3.0F * line->halfWidth; > yTop = y0 + line->halfWidth; > } > @@ -386,7 +386,7 @@ segment(struct gl_context *ctx, > else { > xLeft = x1 - line->halfWidth; > xRight = x0 + line->halfWidth; > - if (line->dy <= 0.0) { > + if (line->dy <= 0.0F) { > yBot = y1 - 3.0F * line->halfWidth; > yTop = y1 + line->halfWidth; > } > @@ -420,7 +420,7 @@ segment(struct gl_context *ctx, > if (y0 < y1) { > yBot = y0 - line->halfWidth; > yTop = y1 + line->halfWidth; > - if (line->dx >= 0.0) { > + if (line->dx >= 0.0F) { > xLeft = x0 - 3.0F * line->halfWidth; > xRight = x0 + line->halfWidth; > } > @@ -432,7 +432,7 @@ segment(struct gl_context *ctx, > else { > yBot = y1 - line->halfWidth; > yTop = y0 + line->halfWidth; > - if (line->dx <= 0.0) { > + if (line->dx <= 0.0F) { > xLeft = x1 - 3.0F * line->halfWidth; > xRight = x1 + line->halfWidth; > } > diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h > index f1d078f..bebb131 100644 > --- a/src/mesa/swrast/s_aalinetemp.h > +++ b/src/mesa/swrast/s_aalinetemp.h > @@ -44,7 +44,7 @@ NAME(plot)(struct gl_context *ctx, struct LineInfo *line, > int ix, int iy) > > (void) swrast; > > - if (coverage == 0.0) > + if (coverage == 0.0F) > return; > > line->span.end++; > @@ -123,7 +123,7 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, > const SWvertex *v1) > ctx->Const.MinLineWidthAA, > ctx->Const.MaxLineWidthAA); > > - if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) > + if (line.len == 0.0F || IS_INF_OR_NAN(line.len)) > return; > > INIT_SPAN(line.span, GL_LINE); > diff --git a/src/mesa/swrast/s_atifragshader.c > b/src/mesa/swrast/s_atifragshader.c > index 9e029db..2974dee 100644 > --- a/src/mesa/swrast/s_atifragshader.c > +++ b/src/mesa/swrast/s_atifragshader.c > @@ -436,13 +436,13 @@ execute_shader(struct gl_context *ctx, const struct > ati_fragment_shader *shader, > for (i = 0; i < 3; i++) { > dst[optype][i] = > (src[optype][2][i] > > - 0.5) ? src[optype][0][i] : src[optype][1][i]; > + 0.5F) ? src[optype][0][i] : src[optype][1][i]; > } > } > else { > dst[optype][3] = > (src[optype][2][3] > > - 0.5) ? src[optype][0][3] : src[optype][1][3]; > + 0.5F) ? src[optype][0][3] : src[optype][1][3]; > } > break; > > diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c > index 8fde0c2..0dbccc0 100644 > --- a/src/mesa/swrast/s_copypix.c > +++ b/src/mesa/swrast/s_copypix.c > @@ -52,7 +52,7 @@ regions_overlap(GLint srcx, GLint srcy, > GLint width, GLint height, > GLfloat zoomX, GLfloat zoomY) > { > - if (zoomX == 1.0 && zoomY == 1.0) { > + if (zoomX == 1.0F && zoomY == 1.0F) { > return _mesa_regions_overlap(srcx, srcy, srcx + width, srcy + height, > dstx, dsty, dstx + width, dsty + height); > } > @@ -201,8 +201,8 @@ scale_and_bias_z(struct gl_context *ctx, GLuint width, > GLuint i; > > if (depthMax <= 0xffffff && > - ctx->Pixel.DepthScale == 1.0 && > - ctx->Pixel.DepthBias == 0.0) { > + ctx->Pixel.DepthScale == 1.0F && > + ctx->Pixel.DepthBias == 0.0F) { > /* no scale or bias and no clamping and no worry of overflow */ > const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF; > for (i = 0; i < width; i++) { > diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c > index fb677ee..dc6827e 100644 > --- a/src/mesa/swrast/s_drawpix.c > +++ b/src/mesa/swrast/s_drawpix.c > @@ -264,7 +264,7 @@ draw_stencil_pixels( struct gl_context *ctx, GLint x, > GLint y, > const struct gl_pixelstore_attrib *unpack, > const GLvoid *pixels ) > { > - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; > + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != > 1.0F; > const GLenum destType = GL_UNSIGNED_BYTE; > GLint row; > GLubyte *values; > @@ -309,8 +309,8 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint > y, > const GLvoid *pixels ) > { > const GLboolean scaleOrBias > - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; > - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; > + = ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f; > + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0f || ctx->Pixel.ZoomY != > 1.0f; > SWspan span; > > INIT_SPAN(span, GL_BITMAP); > @@ -415,7 +415,7 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint > y, > const GLvoid *pixels ) > { > const GLint imgX = x, imgY = y; > - const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; > + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != > 1.0F; > GLbitfield transferOps = ctx->_ImageTransferState; > SWspan span; > > @@ -601,10 +601,10 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint > x, GLint y, > { > const GLint imgX = x, imgY = y; > const GLboolean scaleOrBias > - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; > + = ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F; > const GLuint stencilMask = ctx->Stencil.WriteMask[0]; > const GLenum stencilType = GL_UNSIGNED_BYTE; > - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; > + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != > 1.0F; > struct gl_renderbuffer *depthRb, *stencilRb; > struct gl_pixelstore_attrib clippedUnpack = *unpack; > > diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c > index 175915a..4fbf66b 100644 > --- a/src/mesa/swrast/s_fragprog.c > +++ b/src/mesa/swrast/s_fragprog.c > @@ -243,9 +243,9 @@ run_program(struct gl_context *ctx, SWspan *span, GLuint > start, GLuint end) > /* Store result depth/z */ > if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { > const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; > - if (depth <= 0.0) > + if (depth <= 0.0F) > span->array->z[i] = 0; > - else if (depth >= 1.0) > + else if (depth >= 1.0F) > span->array->z[i] = ctx->DrawBuffer->_DepthMax; > else > span->array->z[i] = > diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c > index 58bd2fc..ab8da7d 100644 > --- a/src/mesa/swrast/s_lines.c > +++ b/src/mesa/swrast/s_lines.c > @@ -241,7 +241,7 @@ _swrast_choose_line( struct gl_context *ctx ) > USE(general_line); > } > else if (ctx->Depth.Test > - || ctx->Line.Width != 1.0 > + || ctx->Line.Width != 1.0F > || ctx->Line.StippleFlag) { > /* no texture, but Z, fog, width>1, stipple, etc. */ > #if CHAN_BITS == 32 > @@ -252,7 +252,7 @@ _swrast_choose_line( struct gl_context *ctx ) > } > else { > assert(!ctx->Depth.Test); > - assert(ctx->Line.Width == 1.0); > + assert(ctx->Line.Width == 1.0F); > /* simple lines */ > USE(simple_no_z_rgba_line); > } > diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c > index 2212c95..d9aae73 100644 > --- a/src/mesa/swrast/s_points.c > +++ b/src/mesa/swrast/s_points.c > @@ -208,9 +208,9 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert) > else { > /* even size */ > /* 0.501 factor allows conformance to pass */ > - xmin = (GLint) (x + 0.501) - iRadius; > + xmin = (GLint) (x + 0.501F) - iRadius; > xmax = xmin + iSize - 1; > - ymin = (GLint) (y + 0.501) - iRadius; > + ymin = (GLint) (y + 0.501F) - iRadius; > ymax = ymin + iSize - 1; > } > > @@ -423,9 +423,9 @@ large_point(struct gl_context *ctx, const SWvertex *vert) > else { > /* even size */ > /* 0.501 factor allows conformance to pass */ > - xmin = (GLint) (x + 0.501) - iRadius; > + xmin = (GLint) (x + 0.501F) - iRadius; > xmax = xmin + iSize - 1; > - ymin = (GLint) (y + 0.501) - iRadius; > + ymin = (GLint) (y + 0.501F) - iRadius; > ymax = ymin + iSize - 1; > } > > @@ -552,7 +552,7 @@ _swrast_choose_point(struct gl_context *ctx) > else if (ctx->Point.SmoothFlag) { > swrast->Point = smooth_point; > } > - else if (size > 1.0 || > + else if (size > 1.0F || > ctx->Point._Attenuated || > ctx->VertexProgram.PointSizeEnabled) { > swrast->Point = large_point; > diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c > index 3db10e1..cd939ba 100644 > --- a/src/mesa/swrast/s_span.c > +++ b/src/mesa/swrast/s_span.c > @@ -506,7 +506,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan > *span) > /* LOD is calculated directly in the ansiotropic filter, we can > * skip the normal lambda function as the result is ignored. > */ > - if (samp->MaxAnisotropy > 1.0 && > + if (samp->MaxAnisotropy > 1.0F && > samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { > needLambda = GL_FALSE; > } > @@ -886,16 +886,16 @@ apply_aa_coverage(SWspan *span) > GLubyte (*rgba)[4] = span->array->rgba8; > for (i = 0; i < span->end; i++) { > const GLfloat a = rgba[i][ACOMP] * coverage[i]; > - rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0); > - assert(coverage[i] >= 0.0); > - assert(coverage[i] <= 1.0); > + rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0F, 255.0F); > + assert(coverage[i] >= 0.0F); > + assert(coverage[i] <= 1.0F); > } > } > else if (span->array->ChanType == GL_UNSIGNED_SHORT) { > GLushort (*rgba)[4] = span->array->rgba16; > for (i = 0; i < span->end; i++) { > const GLfloat a = rgba[i][ACOMP] * coverage[i]; > - rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0); > + rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0F, 65535.0F); > } > } > else { > diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c > index 453bd36..da4a013 100644 > --- a/src/mesa/swrast/s_texcombine.c > +++ b/src/mesa/swrast/s_texcombine.c > @@ -670,8 +670,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan > *span ) > } > } > > - if (samp->MinLod != -1000.0 || > - samp->MaxLod != 1000.0) { > + if (samp->MinLod != -1000.0F || > + samp->MaxLod != 1000.0F) { > /* apply LOD clamping to lambda */ > const GLfloat min = samp->MinLod; > const GLfloat max = samp->MaxLod; > @@ -682,7 +682,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan > *span ) > } > } > } > - else if (samp->MaxAnisotropy > 1.0 && > + else if (samp->MaxAnisotropy > 1.0F && > samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { > /* sample_lambda_2d_aniso is beeing used as texture_sample_func, > * it requires the current SWspan *span as an additional > parameter. > diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c > index abc1727..cb50b81 100644 > --- a/src/mesa/swrast/s_texfilter.c > +++ b/src/mesa/swrast/s_texfilter.c > @@ -1902,7 +1902,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx, > const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; > const GLboolean adjustLOD = > (texUnit->LodBias + samp->LodBias != 0.0F) > - || (samp->MinLod != -1000.0 || samp->MaxLod != 1000.0); > + || (samp->MinLod != -1000.0F || samp->MaxLod != 1000.0F); > > GLuint i; > > @@ -1973,8 +1973,8 @@ sample_lambda_2d_aniso(struct gl_context *ctx, > ctx->Const.MaxTextureLodBias); > lod += bias; > > - if (samp->MinLod != -1000.0 || > - samp->MaxLod != 1000.0) { > + if (samp->MinLod != -1000.0F || > + samp->MaxLod != 1000.0F) { > /* apply LOD clamping to lambda */ > lod = CLAMP(lod, samp->MinLod, samp->MaxLod); > } > @@ -3740,7 +3740,7 @@ _swrast_choose_texture_sample_func( struct gl_context > *ctx, > } > else if (needLambda) { > /* Anisotropic filtering extension. Activated only if mipmaps > are used */ > - if (sampler->MaxAnisotropy > 1.0 && > + if (sampler->MaxAnisotropy > 1.0F && > sampler->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { > return &sample_lambda_2d_aniso; > } > diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h > index fddbbfd..1d71839 100644 > --- a/src/mesa/swrast/s_tritemp.h > +++ b/src/mesa/swrast/s_tritemp.h > @@ -242,7 +242,7 @@ static void NAME(struct gl_context *ctx, const SWvertex > *v0, > if (IS_INF_OR_NAN(area) || area == 0.0F) > return; > > - if (area * bf * swrast->_BackfaceCullSign < 0.0) > + if (area * bf * swrast->_BackfaceCullSign < 0.0F) > return; > > oneOverArea = 1.0F / area; > diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c > index 9879e2a..34b8eb1 100644 > --- a/src/mesa/swrast/s_zoom.c > +++ b/src/mesa/swrast/s_zoom.c > @@ -114,7 +114,7 @@ unzoom_x(GLfloat zoomX, GLint imageX, GLint zx) > (zx - imageX) / zoomX = x - imageX; > */ > GLint x; > - if (zoomX < 0.0) > + if (zoomX < 0.0F) > zx++; > x = imageX + (GLint) ((zx - imageX) / zoomX); > return x;
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev