On Mon, 2015-07-13 at 16:22 -0700, Matt Turner wrote: > --- > src/mesa/math/m_clip_tmp.h | 20 ++++++------- > src/mesa/math/m_matrix.c | 70 > +++++++++++++++++++++++----------------------- > src/mesa/math/m_norm_tmp.h | 2 +- > 3 files changed, 46 insertions(+), 46 deletions(-) > > diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h > index e289be7..60c0004 100644 > --- a/src/mesa/math/m_clip_tmp.h > +++ b/src/mesa/math/m_clip_tmp.h > @@ -194,13 +194,13 @@ static GLvector4f * TAG(cliptest_points3)( GLvector4f > *clip_vec, > STRIDE_LOOP { > const GLfloat cx = from[0], cy = from[1], cz = from[2]; > GLubyte mask = 0; > - if (cx > 1.0) mask |= CLIP_RIGHT_BIT; > - else if (cx < -1.0) mask |= CLIP_LEFT_BIT; > - if (cy > 1.0) mask |= CLIP_TOP_BIT; > - else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; > + if (cx > 1.0F) mask |= CLIP_RIGHT_BIT; > + else if (cx < -1.0F) mask |= CLIP_LEFT_BIT; > + if (cy > 1.0F) mask |= CLIP_TOP_BIT; > + else if (cy < -1.0F) mask |= CLIP_BOTTOM_BIT; > if (viewport_z_clip) { > - if (cz > 1.0) mask |= CLIP_FAR_BIT; > - else if (cz < -1.0) mask |= CLIP_NEAR_BIT; > + if (cz > 1.0F) mask |= CLIP_FAR_BIT; > + else if (cz < -1.0F) mask |= CLIP_NEAR_BIT; > } > clipMask[i] = mask; > tmpOrMask |= mask; > @@ -230,10 +230,10 @@ static GLvector4f * TAG(cliptest_points2)( GLvector4f > *clip_vec, > STRIDE_LOOP { > const GLfloat cx = from[0], cy = from[1]; > GLubyte mask = 0; > - if (cx > 1.0) mask |= CLIP_RIGHT_BIT; > - else if (cx < -1.0) mask |= CLIP_LEFT_BIT; > - if (cy > 1.0) mask |= CLIP_TOP_BIT; > - else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; > + if (cx > 1.0F) mask |= CLIP_RIGHT_BIT; > + else if (cx < -1.0F) mask |= CLIP_LEFT_BIT; > + if (cy > 1.0F) mask |= CLIP_TOP_BIT; > + else if (cy < -1.0F) mask |= CLIP_BOTTOM_BIT; > clipMask[i] = mask; > tmpOrMask |= mask; > tmpAndMask &= mask; > diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c > index 6a42c6c..6522200 100644 > --- a/src/mesa/math/m_matrix.c > +++ b/src/mesa/math/m_matrix.c > @@ -380,7 +380,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) > if (fabsf(r3[0])>fabsf(r2[0])) SWAP_ROWS(r3, r2); > if (fabsf(r2[0])>fabsf(r1[0])) SWAP_ROWS(r2, r1); > if (fabsf(r1[0])>fabsf(r0[0])) SWAP_ROWS(r1, r0); > - if (0.0 == r0[0]) return GL_FALSE; > + if (0.0F == r0[0]) return GL_FALSE; > > /* eliminate first variable */ > m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0]; > @@ -388,31 +388,31 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) > s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s; > s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s; > s = r0[4]; > - if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; } > + if (s != 0.0F) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; } > s = r0[5]; > - if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; } > + if (s != 0.0F) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; } > s = r0[6]; > - if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; } > + if (s != 0.0F) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; } > s = r0[7]; > - if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } > + if (s != 0.0F) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } > > /* choose pivot - or die */ > if (fabsf(r3[1])>fabsf(r2[1])) SWAP_ROWS(r3, r2); > if (fabsf(r2[1])>fabsf(r1[1])) SWAP_ROWS(r2, r1); > - if (0.0 == r1[1]) return GL_FALSE; > + if (0.0F == r1[1]) return GL_FALSE; > > /* eliminate second variable */ > m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1]; > r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2]; > r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3]; > - s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; } > - s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; } > - s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; } > - s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } > + s = r1[4]; if (0.0F != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; } > + s = r1[5]; if (0.0F != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; } > + s = r1[6]; if (0.0F != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; } > + s = r1[7]; if (0.0F != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } > > /* choose pivot - or die */ > if (fabsf(r3[2])>fabsf(r2[2])) SWAP_ROWS(r3, r2); > - if (0.0 == r2[2]) return GL_FALSE; > + if (0.0F == r2[2]) return GL_FALSE; > > /* eliminate third variable */ > m3 = r3[2]/r2[2]; > @@ -421,7 +421,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat ) > r3[7] -= m3 * r2[7]; > > /* last check */ > - if (0.0 == r3[3]) return GL_FALSE; > + if (0.0F == r3[3]) return GL_FALSE; > > s = 1.0F/r3[3]; /* now back substitute row 3 */ > r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s; > @@ -490,26 +490,26 @@ static GLboolean invert_matrix_3d_general( GLmatrix > *mat ) > */ > pos = neg = 0.0; > t = MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2); > - if (t >= 0.0) pos += t; else neg += t; > + if (t >= 0.0F) pos += t; else neg += t; > > t = MAT(in,1,0) * MAT(in,2,1) * MAT(in,0,2); > - if (t >= 0.0) pos += t; else neg += t; > + if (t >= 0.0F) pos += t; else neg += t; > > t = MAT(in,2,0) * MAT(in,0,1) * MAT(in,1,2); > - if (t >= 0.0) pos += t; else neg += t; > + if (t >= 0.0F) pos += t; else neg += t; > > t = -MAT(in,2,0) * MAT(in,1,1) * MAT(in,0,2); > - if (t >= 0.0) pos += t; else neg += t; > + if (t >= 0.0F) pos += t; else neg += t; > > t = -MAT(in,1,0) * MAT(in,0,1) * MAT(in,2,2); > - if (t >= 0.0) pos += t; else neg += t; > + if (t >= 0.0F) pos += t; else neg += t; > > t = -MAT(in,0,0) * MAT(in,2,1) * MAT(in,1,2); > - if (t >= 0.0) pos += t; else neg += t; > + if (t >= 0.0F) pos += t; else neg += t; > > det = pos + neg; > > - if (fabsf(det) < 1e-25) > + if (fabsf(det) < 1e-25F) > return GL_FALSE; > > det = 1.0F / det; > @@ -564,7 +564,7 @@ static GLboolean invert_matrix_3d( GLmatrix *mat ) > MAT(in,0,1) * MAT(in,0,1) + > MAT(in,0,2) * MAT(in,0,2)); > > - if (scale == 0.0) > + if (scale == 0.0F) > return GL_FALSE; > > scale = 1.0F / scale; > @@ -799,8 +799,8 @@ _math_matrix_rotate( GLmatrix *mat, > GLfloat m[16]; > GLboolean optimized; > > - s = (GLfloat) sin( angle * M_PI / 180.0 ); > - c = (GLfloat) cos( angle * M_PI / 180.0 ); > + s = sinf( angle * M_PI / 180.0 );
180.0F > + c = cosf( angle * M_PI / 180.0 ); 180.0F I guess we will need wrappers for sinf and cosf. Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > > memcpy(m, Identity, sizeof(GLfloat)*16); > optimized = GL_FALSE; > @@ -859,7 +859,7 @@ _math_matrix_rotate( GLmatrix *mat, > if (!optimized) { > const GLfloat mag = sqrtf(x * x + y * y + z * z); > > - if (mag <= 1.0e-4) { > + if (mag <= 1.0e-4F) { > /* no rotation, leave mat as-is */ > return; > } > @@ -1070,7 +1070,7 @@ _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat > y, GLfloat z ) > m[2] *= x; m[6] *= y; m[10] *= z; > m[3] *= x; m[7] *= y; m[11] *= z; > > - if (fabsf(x - y) < 1e-8 && fabsf(x - z) < 1e-8) > + if (fabsf(x - y) < 1e-8F && fabsf(x - z) < 1e-8F) > mat->flags |= MAT_FLAG_UNIFORM_SCALE; > else > mat->flags |= MAT_FLAG_GENERAL_SCALE; > @@ -1206,7 +1206,7 @@ static void analyse_from_scratch( GLmatrix *mat ) > GLuint i; > > for (i = 0 ; i < 16 ; i++) { > - if (m[i] == 0.0) mask |= (1<<i); > + if (m[i] == 0.0F) mask |= (1<<i); > } > > if (m[0] == 1.0F) mask |= (1<<16); > @@ -1240,12 +1240,12 @@ static void analyse_from_scratch( GLmatrix *mat ) > mat->type = MATRIX_2D; > > /* Check for scale */ > - if (SQ(mm-1) > SQ(1e-6) || > - SQ(m4m4-1) > SQ(1e-6)) > + if (SQ(mm-1) > SQ(1e-6F) || > + SQ(m4m4-1) > SQ(1e-6F)) > mat->flags |= MAT_FLAG_GENERAL_SCALE; > > /* Check for rotation */ > - if (SQ(mm4) > SQ(1e-6)) > + if (SQ(mm4) > SQ(1e-6F)) > mat->flags |= MAT_FLAG_GENERAL_3D; > else > mat->flags |= MAT_FLAG_ROTATION; > @@ -1255,9 +1255,9 @@ static void analyse_from_scratch( GLmatrix *mat ) > mat->type = MATRIX_3D_NO_ROT; > > /* Check for scale */ > - if (SQ(m[0]-m[5]) < SQ(1e-6) && > - SQ(m[0]-m[10]) < SQ(1e-6)) { > - if (SQ(m[0]-1.0) > SQ(1e-6)) { > + if (SQ(m[0]-m[5]) < SQ(1e-6F) && > + SQ(m[0]-m[10]) < SQ(1e-6F)) { > + if (SQ(m[0]-1.0F) > SQ(1e-6F)) { > mat->flags |= MAT_FLAG_UNIFORM_SCALE; > } > } > @@ -1275,8 +1275,8 @@ static void analyse_from_scratch( GLmatrix *mat ) > mat->type = MATRIX_3D; > > /* Check for scale */ > - if (SQ(c1-c2) < SQ(1e-6) && SQ(c1-c3) < SQ(1e-6)) { > - if (SQ(c1-1.0) > SQ(1e-6)) > + if (SQ(c1-c2) < SQ(1e-6F) && SQ(c1-c3) < SQ(1e-6F)) { > + if (SQ(c1-1.0F) > SQ(1e-6F)) > mat->flags |= MAT_FLAG_UNIFORM_SCALE; > /* else no scale at all */ > } > @@ -1285,10 +1285,10 @@ static void analyse_from_scratch( GLmatrix *mat ) > } > > /* Check for rotation */ > - if (SQ(d1) < SQ(1e-6)) { > + if (SQ(d1) < SQ(1e-6F)) { > CROSS3( cp, m, m+4 ); > SUB_3V( cp, cp, (m+8) ); > - if (LEN_SQUARED_3FV(cp) < SQ(1e-6)) > + if (LEN_SQUARED_3FV(cp) < SQ(1e-6F)) > mat->flags |= MAT_FLAG_ROTATION; > else > mat->flags |= MAT_FLAG_GENERAL_3D; > diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h > index d3ec1c2..6f1db8d 100644 > --- a/src/mesa/math/m_norm_tmp.h > +++ b/src/mesa/math/m_norm_tmp.h > @@ -80,7 +80,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat, > } > } > else { > - if (scale != 1.0) { > + if (scale != 1.0f) { > m0 *= scale, m4 *= scale, m8 *= scale; > m1 *= scale, m5 *= scale, m9 *= scale; > m2 *= scale, m6 *= scale, m10 *= scale; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev