On Monday, March 30, 2015 11:44:19 AM Eric Anholt wrote: > Brian Paul <bri...@vmware.com> writes: > > > On 03/30/2015 10:49 AM, Eric Anholt wrote: > >> NIR uses these enums/#defines in nir_variables and associated intrinsics, > >> but I want to be able to use them from TGSI->NIR and NIR->TGSI. > >> Otherwise, we had to pull in all of mtypes.h. > >> > >> This doesn't cover all of the enums we might want from a shared compiler > >> core (like varying slots or vert attribs), but it at least covers what I > >> need at the moment (system values and interp qualifiers). > >> > >> v2: Move to src/glsl since util/ is really vague. Include in Makefile.am > >> list. Use plain bitshifts and stdint types instead of undefined > >> BITFIELD64_BIT. > >> --- > >> src/glsl/Makefile.am | 1 + > >> src/glsl/pipeline.h | 170 > >> +++++++++++++++++++++++++++++++++++++++++++++++++ > >> src/mesa/main/mtypes.h | 142 +---------------------------------------- > >> 3 files changed, 172 insertions(+), 141 deletions(-) > >> create mode 100644 src/glsl/pipeline.h > >> > > > > pipeline.h seems a bit broadly named for the current contents. Do you > > expect to add many other things besides shader register names and interp > > modes? > > The things mentioned in the commit message, for sure. I could also > imagine enums like PIPE_FUNC_* too, as we may want to have NIR-level > programmable blending lowering or shadow compares, for example. > > > Though, I don't have better filename idea right now. > > Exactly.
Maybe shader_enums.h? Regardless, Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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