Brian Paul <bri...@vmware.com> writes: > On 03/30/2015 10:49 AM, Eric Anholt wrote: >> NIR uses these enums/#defines in nir_variables and associated intrinsics, >> but I want to be able to use them from TGSI->NIR and NIR->TGSI. >> Otherwise, we had to pull in all of mtypes.h. >> >> This doesn't cover all of the enums we might want from a shared compiler >> core (like varying slots or vert attribs), but it at least covers what I >> need at the moment (system values and interp qualifiers). >> >> v2: Move to src/glsl since util/ is really vague. Include in Makefile.am >> list. Use plain bitshifts and stdint types instead of undefined >> BITFIELD64_BIT. >> --- >> src/glsl/Makefile.am | 1 + >> src/glsl/pipeline.h | 170 >> +++++++++++++++++++++++++++++++++++++++++++++++++ >> src/mesa/main/mtypes.h | 142 +---------------------------------------- >> 3 files changed, 172 insertions(+), 141 deletions(-) >> create mode 100644 src/glsl/pipeline.h >> > > pipeline.h seems a bit broadly named for the current contents. Do you > expect to add many other things besides shader register names and interp > modes?
The things mentioned in the commit message, for sure. I could also imagine enums like PIPE_FUNC_* too, as we may want to have NIR-level programmable blending lowering or shadow compares, for example. > Though, I don't have better filename idea right now. Exactly.
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