On Fri, Sep 19, 2014 at 5:41 PM, Matt Turner <matts...@gmail.com> wrote: > On Fri, Sep 19, 2014 at 1:10 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: >> Previously we disabled compact_virtual_grfs when dumping optimizations. >> The idea here was to make it easier to diff the dumped shader because you >> didn't have a sudden renaming. However, sometimes a bug is affected by >> compact_virtual_grfs and, when this happens, you want to keep dumping >> instructions with compact_virtual_grfs enabled. By turning it into an >> optimization pass and dumping it along with the others, we retain the >> ability to diff because you can just diff against the compact_virtual_grf >> output. > > I'd like to understand the bug you encountered. > > I'm kind of concerned that we're going to just run the optimization > loop an extra time for every shader now, since compact_virtual_grfs is > going to set progress = true after the last actual optimization pass > made progress. I guess we could remove that problem by calling > compact_virtual_grfs at the end of the loop, rather than at the > beginning.
Assuming it works and doesn't increase the number of loop iterations, just moving the compact_virtual_grfs() to the end of the optimization loop, this would be Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev