On Fri, Sep 19, 2014 at 1:10 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > Previously we disabled compact_virtual_grfs when dumping optimizations. > The idea here was to make it easier to diff the dumped shader because you > didn't have a sudden renaming. However, sometimes a bug is affected by > compact_virtual_grfs and, when this happens, you want to keep dumping > instructions with compact_virtual_grfs enabled. By turning it into an > optimization pass and dumping it along with the others, we retain the > ability to diff because you can just diff against the compact_virtual_grf > output.
I'd like to understand the bug you encountered. I'm kind of concerned that we're going to just run the optimization loop an extra time for every shader now, since compact_virtual_grfs is going to set progress = true after the last actual optimization pass made progress. I guess we could remove that problem by calling compact_virtual_grfs at the end of the loop, rather than at the beginning. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev