On Wed, Jul 23, 2014 at 3:16 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 07/22/2014 12:09 PM, Neil Roberts wrote: >> Here's a first attempt at a patch series to implement BPTC texture >> compression in the i965 driver on Gen>=7. >> >> Getting it to work on the hardware is pretty trivial as it's just a >> case of adding some new Mesa format enums and then plugging them >> together with the right Intel surface type. However GL requires that >> you are able to get the library to compress textures on the fly so we >> need a compressor too. I think for BPTC it doesn't really make much >> sense to actually use this because it takes a very long time to search >> the entire space and compress an image properly. For example the >> NVidia compressor takes in the order of an hour for a full-screen >> image. Instead I've just done the minimal work needed to get something >> that gives vaguely passable results. > > Is that NVIDIA's off-line compression tool, or is that the compressor in > the driver? A brute-force compressor will be very, very slow for BPTC. > There are other approaches that are much faster without sacrificing > very much quality.
I suggested http://squish.paradice-insight.us/ which appears to be down now. It has a (MIT licensed) BC7 compressor and no free BC6H compressor. I suggested using it as an external dependency and contributing a BC6H compressor back. I think the github repo is https://github.com/Ethatron/squish-ccr I was thinking one of the cool things we might be able to do a ETC2 -> BC7 transcode on platforms without ETC2 hardware decompression. We won't be able to do that without a good compressor. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev