On 07/22/2014 12:09 PM, Neil Roberts wrote: > diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c > index 9dbfe9f..b708b49 100644 > --- a/src/mesa/main/texcompress.c > +++ b/src/mesa/main/texcompress.c > @@ -235,6 +235,12 @@ _mesa_gl_compressed_format_base_format(GLenum format) > * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does > not > * expose the 3dc formats through this mechanism. > * > + * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it > + * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes a > + * very long time to compress the textures in this format it's probably not > + * very useful as a general format where the GL will have to compress it on > + * the fly. > + *
What do NVIDIA and AMD do? We should mimic that. > * \param ctx the GL context > * \param formats the resulting format list (may be NULL). > * _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev