On Wed, Jul 23, 2014 at 5:57 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 07/22/2014 12:09 PM, Neil Roberts wrote: >> diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c >> index 9dbfe9f..b708b49 100644 >> --- a/src/mesa/main/texcompress.c >> +++ b/src/mesa/main/texcompress.c >> @@ -235,6 +235,12 @@ _mesa_gl_compressed_format_base_format(GLenum format) >> * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does >> not >> * expose the 3dc formats through this mechanism. >> * >> + * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it >> + * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes >> a >> + * very long time to compress the textures in this format it's probably not >> + * very useful as a general format where the GL will have to compress it on >> + * the fly. >> + * > > What do NVIDIA and AMD do? We should mimic that.
I asked our closed source GL team and they said they do include it in GL_COMPRESSED_TEXTURE_FORMATS. Alex > >> * \param ctx the GL context >> * \param formats the resulting format list (may be NULL). >> * > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev