On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote: > On Intel hardware when a geometry shader outputs GL_POINTS primitives we > only need to emit vertex control bits if it emits vertices to non-zero > streams, so use a flag to track this. > > This flag will be set to TRUE when a geometry shader calls EmitStreamVertex() > or EndStreamPrimitive() with a non-zero stream parameter in a later patch. > --- > src/mesa/main/mtypes.h | 2 ++ > src/mesa/main/shaderapi.c | 1 + > src/mesa/main/shaderobj.c | 1 + > src/mesa/program/program.c | 1 + > 4 files changed, 5 insertions(+) > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index f45dde4..5bc710e 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2178,6 +2178,7 @@ struct gl_geometry_program > GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ > GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ > GLboolean UsesEndPrimitive; > + GLboolean UsesStreams;
For things that are not visible to the GL API, we've been trying to transition away from GL types. Unless Brian or Chris object, I think I'd rather have this be bool (and true / false below). > }; > > > @@ -2681,6 +2682,7 @@ struct gl_shader_program > GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, > or > 0 if not present. */ > GLboolean UsesEndPrimitive; > + GLboolean UsesStreams; > } Geom; > > /** Vertex shader state */ > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index 2ec2444..2bbef35 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -1888,6 +1888,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type, > dst_gp->OutputType = src->Geom.OutputType; > dst->UsesClipDistanceOut = src->Geom.UsesClipDistance; > dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; > + dst_gp->UsesStreams = src->Geom.UsesStreams; > } > break; > case MESA_SHADER_FRAGMENT: { > diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c > index b0f0bfa..03db862 100644 > --- a/src/mesa/main/shaderobj.c > +++ b/src/mesa/main/shaderobj.c > @@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct > gl_shader_program *prog > prog->Geom.VerticesOut = 0; > prog->Geom.InputType = GL_TRIANGLES; > prog->Geom.OutputType = GL_TRIANGLE_STRIP; > + prog->Geom.UsesStreams = GL_FALSE; > > prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS; > > diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c > index b7332fc..1263cea 100644 > --- a/src/mesa/program/program.c > +++ b/src/mesa/program/program.c > @@ -552,6 +552,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct > gl_program *prog) > gpc->InputType = gp->InputType; > gpc->Invocations = gp->Invocations; > gpc->OutputType = gp->OutputType; > + gpc->UsesStreams = gp->UsesStreams; > } > break; > default: > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev