On 26 November 2013 00:02, Francisco Jerez <curroje...@riseup.net> wrote:
> > + > + if (qualifier.flags.q.early_fragment_tests) { > + state->early_fragment_tests = true; > + qualifier.flags.q.early_fragment_tests = 0; > + } > "early_fragment_tests" should only be allowed in fragment shaders. As written, the code permits it for any shader input. With that fixed, this patch is: Reviewed-by: Paul Berry <stereotype...@gmail.com>
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