On 26 November 2013 00:02, Francisco Jerez <curroje...@riseup.net> wrote:

>
> +enum glsl_image_dim {
> +   GLSL_IMAGE_DIM_1D,
> +   GLSL_IMAGE_DIM_2D,
> +   GLSL_IMAGE_DIM_3D,
> +   GLSL_IMAGE_DIM_RECT,
> +   GLSL_IMAGE_DIM_CUBE,
> +   GLSL_IMAGE_DIM_BUFFER,
> +   GLSL_IMAGE_DIM_MS
> +};
> +
>

glsl_image_dim seems redundant  with glsl_sampler_dim (they are identical
except that the order is different, and glsl_sampler_dim includes the extra
value GLSL_SAMPLER_DIM_EXTERNAL).  I'd prefer to just use one enum for both
purposes, and don't create any image types using GLSL_SAMPLER_DIM_EXTERNAL.

With that changed, this patch is:

Reviewed-by: Paul Berry <stereotype...@gmail.com>
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