On 10/31/2013 08:42 AM, Marek Olšák wrote: > From: Marek Olšák <marek.ol...@amd.com>
A couple small comments below. With those fixed, Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > --- > docs/GL3.txt | 180 > +++++++++++++++++++++++++++++------------------------------ > 1 file changed, 90 insertions(+), 90 deletions(-) > > diff --git a/docs/GL3.txt b/docs/GL3.txt > index ff28ea6..0408266 100644 > --- a/docs/GL3.txt > +++ b/docs/GL3.txt > @@ -20,45 +20,45 @@ Feature > Status > > GL 3.0: > > -GLSL 1.30 DONE > +GLSL 1.30 DONE (i965, r600, > radeonsi) > glBindFragDataLocation, glGetFragDataLocation DONE > -Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, > r600, swrast) > -Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, > r600, swrast) > -Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600) > -Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600) > -GL_EXT_packed_float DONE (i965, r600) > -GL_EXT_texture_shared_exponent DONE (i965, r600, > swrast) > -Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) > -Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, > r600, swrast) > -Half-float DONE > -Non-normalized Integer texture/framebuffer formats DONE (i965, r600) > -1D/2D Texture arrays DONE > -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, > swrast) > -GL_EXT_texture_compression_rgtc DONE (i965, r300, > r600, swrast) > -Red and red/green texture formats DONE (i965, swrast, > gallium) > -Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600) > -Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, > r600, swrast) > -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600) > +Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, > r600, radeonsi, swrast) > +Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, > r600, radeonsi, swrast) > +Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, > r600, radeonsi) > +Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, > r600, radeonsi) > +GL_EXT_packed_float DONE (i965, r600, > radeonsi) > +GL_EXT_texture_shared_exponent DONE (i965, r600, > radeonsi, swrast) > +Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600, > radeonsi) > +Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, > r600, radeonsi, swrast) > +Half-float DONE (i965, r300, > r600, radeonsi, swrast) > +Non-normalized Integer texture/framebuffer formats DONE (i965, r600, > radeonsi) > +1D/2D Texture arrays DONE (i965, r600, > radeonsi) > +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, > radeonsi, swrast) > +GL_EXT_texture_compression_rgtc DONE (i965, r300, > r600, radeonsi, swrast) > +Red and red/green texture formats DONE (i965, r300, > r600, radeonsi, swrast) > +Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600, > radeonsi) > +Vertex array objects (GL_APPLE_vertex_array_object) DONE (all drivers) > +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600, > radeonsi) > glClearBuffer commands DONE > glGetStringi command DONE > glTexParameterI, glGetTexParameterI commands DONE > glVertexAttribI commands DONE > -Depth format cube textures DONE > +Depth format cube textures DONE (i965, r600, > radeonsi) > GLX_ARB_create_context (GLX 1.4 is required) DONE > > > GL 3.1: > > -GLSL 1.40 DONE (i965, r600) > -Forward compatibile context support/deprecations DONE (i965, r600) > -Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, > swrast) > -Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, > r600, swrast) > -Primitive restart (GL_NV_primitive_restart) DONE (i965, r600) > -16 vertex texture image units DONE > -Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 > contexts (i965, r600) > -Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, > r600, swrast) > -Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, > swrast) > -Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) > +GLSL 1.40 DONE (i965, r600, > radeonsi) > +Forward compatibile context support/deprecations DONE (i965, r600, > radeonsi) ^^^^^^^^^^^ compatible > +Instanced drawing (GL_ARB_draw_instanced) DONE (i965, r600, > radeonsi, swrast) > +Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, > r600, radeonsi, swrast) > +Primitive restart (GL_NV_primitive_restart) DONE (i965, r300, > r600, radeonsi) > +16 vertex texture image units DONE (i965, r600, > radeonsi) > +Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 > contexts (i965, r600, radeonsi) > +Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, > r600, radeonsi, swrast) > +Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, > radeonsi, swrast) > +Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, > r600, radeonsi) > > > GL 3.2: > @@ -66,54 +66,54 @@ GL 3.2: > Core/compatibility profiles DONE > GLSL 1.50 DONE (i965) > Geometry shaders DONE (i965) > -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, > r600, swrast) > -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, > r600, swrast) > -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, > r600, swrast) > -Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, > r600, swrast) > -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600) > -Multisample textures (GL_ARB_texture_multisample) DONE (i965, r600) > -Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, > swrast) > -Fence objects (GL_ARB_sync) DONE (i965, r300, > r600, swrast) > +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, > r600, radeonsi, swrast) > +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, > r600, radeonsi, swrast) > +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, > r600, radeonsi, swrast) > +Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, > r600, radeonsi, swrast) > +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600, > radeonsi) > +Multisample textures (GL_ARB_texture_multisample) DONE (i965, r600, > radeonsi) > +Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, > swrast, radeonsi) > +Fence objects (GL_ARB_sync) DONE (i965, r300, > r600, radeonsi, swrast) > GLX_ARB_create_context_profile DONE > > > GL 3.3: > > GLSL 3.30 DONE (i965) > -GL_ARB_blend_func_extended DONE (i965, r600, > softpipe) > -GL_ARB_explicit_attrib_location DONE (i915, i965, > r300, r600, swrast) > -GL_ARB_occlusion_query2 DONE (i965, r300, > r600, swrast) > -GL_ARB_sampler_objects DONE (i965, r300, r600) > -GL_ARB_shader_bit_encoding DONE > -GL_ARB_texture_rgb10_a2ui DONE (i965, r600) > -GL_ARB_texture_swizzle DONE (same as EXT > version) (i965, r300, r600, swrast) > -GL_ARB_timer_query DONE (i965, r600) > -GL_ARB_instanced_arrays DONE (i965, r300, r600) > -GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600) > +GL_ARB_blend_func_extended DONE (i965, r600, > radeonsi, softpipe) > +GL_ARB_explicit_attrib_location DONE (i915, i965, > r300, r600, radeonsi, swrast) > +GL_ARB_occlusion_query2 DONE (i965, r300, > r600, radeonsi, swrast) > +GL_ARB_sampler_objects DONE (i965, r300, > r600, radeonsi) > +GL_ARB_shader_bit_encoding DONE (i965, r600, > radeonsi) > +GL_ARB_texture_rgb10_a2ui DONE (i965, r600, > radeonsi) > +GL_ARB_texture_swizzle DONE (i965, r300, > r600, radeonsi, swrast) > +GL_ARB_timer_query DONE (i965, r600, > radeonsi) > +GL_ARB_instanced_arrays DONE (i965, r300, > r600, radeonsi) > +GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600, > radeonsi) > > > GL 4.0: > > GLSL 4.0 not started > GL_ARB_texture_query_lod DONE (i965) > -GL_ARB_draw_buffers_blend DONE (i965, r600, > softpipe) > +GL_ARB_draw_buffers_blend DONE (i965, r600, > radeonsi, softpipe) > GL_ARB_draw_indirect started (Christoph) > GL_ARB_gpu_shader5 started > GL_ARB_gpu_shader_fp64 not started > GL_ARB_sample_shading started (Anuj) > GL_ARB_shader_subroutine not started > GL_ARB_tessellation_shader not started > -GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe) > -GL_ARB_texture_cube_map_array DONE (i965, softpipe) > +GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, > radeonsi, softpipe) > +GL_ARB_texture_cube_map_array DONE (i965, r600, > softpipe) > GL_ARB_texture_gather DONE (i965) > -GL_ARB_transform_feedback2 DONE > -GL_ARB_transform_feedback3 DONE > +GL_ARB_transform_feedback2 DONE (i965, r600, > radeonsi) > +GL_ARB_transform_feedback3 DONE (i965, r600, > radeonsi) Ken's transform feedback 2 & 3 patches haven't landed yet, so we shouldn't list i965 here yet. > GL 4.1: > > GLSL 4.1 not started > -GL_ARB_ES2_compatibility DONE (i965, r300, r600) > +GL_ARB_ES2_compatibility DONE (i965, r300, r600, > radeonsi) > GL_ARB_get_program_binary DONE (0 binary formats) > GL_ARB_separate_shader_objects some infrastructure done > GL_ARB_shader_precision not started > @@ -127,55 +127,55 @@ GLSL 4.2 > not started > GL_ARB_texture_compression_bptc not started > GL_ARB_compressed_texture_pixel_storage not started > GL_ARB_shader_atomic_counters in progress (Curro) > -GL_ARB_texture_storage DONE (i965, r300, r600, > swrast, gallium) > -GL_ARB_transform_feedback_instanced DONE > +GL_ARB_texture_storage DONE (all drivers) > +GL_ARB_transform_feedback_instanced DONE (r600, radeonsi) > GL_ARB_base_instance DONE (i965, nv50, nvc0, > r600, radeonsi) > GL_ARB_shader_image_load_store not started > -GL_ARB_conservative_depth DONE (i965, softpipe) > -GL_ARB_shading_language_420pack DONE (i965, gallium) > -GL_ARB_internalformat_query DONE (i965, gallium) > -GL_ARB_map_buffer_alignment DONE (r300, r600, > radeonsi) > +GL_ARB_conservative_depth DONE (i965, r300, r600, > radeonsi, softpipe) > +GL_ARB_shading_language_420pack DONE (i965, r600, > radeonsi) Because of the way it was implemented, I think this should say "All drivers that support GLSL 1.30." > +GL_ARB_internalformat_query DONE (i965, r300, r600, > radeonsi) > +GL_ARB_map_buffer_alignment DONE (r300, r300, r600, > radeonsi) > > > GL 4.3: > > GLSL 4.3 not started > -ARB_arrays_of_arrays not started > -ARB_ES3_compatibility DONE (i965) > -ARB_clear_buffer_object not started > -ARB_compute_shader started (gallium) > -ARB_copy_image not started > -KHR_debug DONE > -ARB_explicit_uniform_location not started > -ARB_fragment_layer_viewport not started > -ARB_framebuffer_no_attachments not started > -ARB_internalformat_query2 not started > -ARB_invalidate_subdata not started > -ARB_multi_draw_indirect not started > -ARB_program_interface_query not started > -ARB_robust_buffer_access_behavior not started > -ARB_shader_image_size not started > -ARB_shader_storage_buffer_object not started > -ARB_stencil_texturing not started > -ARB_texture_buffer_range DONE (nv50, nvc0, i965) > -ARB_texture_query_levels DONE (i965) > -ARB_texture_storage_multisample DONE (i965) > -ARB_texture_view not started > -ARB_vertex_attrib_binding started (Fredrik) > +GL_ARB_arrays_of_arrays not started > +GL_ARB_ES3_compatibility DONE (i965) > +GL_ARB_clear_buffer_object not started > +GL_ARB_compute_shader not started > +GL_ARB_copy_image not started > +GL_KHR_debug DONE (all drivers) > +GL_ARB_explicit_uniform_location not started > +GL_ARB_fragment_layer_viewport not started > +GL_ARB_framebuffer_no_attachments not started > +GL_ARB_internalformat_query2 not started > +GL_ARB_invalidate_subdata not started > +GL_ARB_multi_draw_indirect not started > +GL_ARB_program_interface_query not started > +GL_ARB_robust_buffer_access_behavior not started > +GL_ARB_shader_image_size not started > +GL_ARB_shader_storage_buffer_object not started > +GL_ARB_stencil_texturing not started > +GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, > r600, radeonsi) > +GL_ARB_texture_query_levels DONE (i965) > +GL_ARB_texture_storage_multisample DONE (i965, r600, > radeonsi) This should say "All drivers that support GL_ARB_texture_multisample." The two extensions even use the same enable bit. :) > +GL_ARB_texture_view not started > +GL_ARB_vertex_attrib_binding started (Fredrik) > > > GL 4.4: > > GLSL 4.4 not started > -MAX_VERTEX_ATTRIB_STRIDE not started > -ARB_buffer_storage not started > -ARB_clear_texture not started > -ARB_enhanced_layouts not started > -ARB_multi_bind not started > -ARB_query_buffer_object not started > -ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, > nvc0, r300, r600, radeonsi, swrast) > -ARB_texture_stencil8 not started > -ARB_vertex_type_10f_11f_11f_rev not started > +GL_MAX_VERTEX_ATTRIB_STRIDE not started > +GL_ARB_buffer_storage not started > +GL_ARB_clear_texture not started > +GL_ARB_enhanced_layouts not started > +GL_ARB_multi_bind not started > +GL_ARB_query_buffer_object not started > +GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, > nvc0, r300, r600, radeonsi, swrast) > +GL_ARB_texture_stencil8 not started > +GL_ARB_vertex_type_10f_11f_11f_rev not started > > > More info about these features and the work involved can be found at > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev