On 08/09/2013 04:22 AM, Martin Andersson wrote:
I think I have found an issue in the piglit test.
Marek, could you take a look at the attached patch and see if it looks
correct. If so I will send it to the piglit list.
Wow. That test is confusing. It would be a lot more obvious (and less
error prone) if each case statement directly computed expected and bias.
I think you're right about the GL_RGB_INTEGER_EXT case, but it seems
like the GL_ALPHA_INTEGER_EXT case has a similar problem. Shouldn't
value[0], value[1], and value[2] be set to 0?
//Martin
On Tue, Aug 6, 2013 at 11:20 PM, Marek Olšák <mar...@gmail.com> wrote:
Sorry, I have no idea. You can try to remove support for RGBX integer
formats and see if it helps.
In is_format_supported, return FALSE for all R?G?B?X_?INT formats.
Marek
On Sat, Aug 3, 2013 at 11:51 AM, Martin Andersson <g02ma...@gmail.com> wrote:
Well, I should have been more clear. If I do this:
263: value[3] = 0;
290: expected[3] = 1.0;
The test always passes, but if I only do this:
290: expected[3] = 1.0;
The test fails with this error:
texture-integer: failure with format GL_RGB8I_EXT:
texture color = 92, 126, 14, 104
expected color = 0.25, 0.5, 0.75, 1
result color = 0.25098, 0.501961, 0.74902, 0
PIGLIT: {'result': 'fail' }
//Martin
On Sat, Aug 3, 2013 at 5:23 AM, Marek Olšák <mar...@gmail.com> wrote:
FragShaderText contains the shader code. Anyway, we have found the
issue: expected[3] should really be set to 1.0, because RGB formats
must return (r,g,b,1). It's a bug in the piglit test.
Marek
On Fri, Aug 2, 2013 at 11:44 PM, Martin Andersson <g02ma...@gmail.com> wrote:
On Fri, Aug 2, 2013 at 2:52 PM, Marek Olšák <mar...@gmail.com> wrote:
The format doesn't have alpha. See what the texture fetch writes to
the alpha channel.
I looked at the code but I can't figure out where the texture fetch
happens, could you point me in the right direction?
You may try setting "texture-integer.c:290" to "expected[3] = 1.0;"
The test passes if I do that.
//Martin
Marek
On Fri, Aug 2, 2013 at 2:15 PM, Martin Andersson <g02ma...@gmail.com> wrote:
Hi,
I started to look at why the spec/!OpenGL 3.0/gl-3.0-texture-integer
sometimes fails on my AMD 6950, using mesa master. It fails with
errors like this:
texture-integer: failure with format GL_RGB8I_EXT:
texture color = 100, 9, 71, 0
expected color = 0.25, 0.5, 0.75, 0
result color = 0.25098, 0.501961, 0.74902, 1
PIGLIT: {'result': 'fail' }
When I ran the test a bunch of times I found that it only failed when
the last texture color was zero. So when I changed this code in the
pigilt test:
value[0] = rand() % max;
value[1] = rand() % max;
value[2] = rand() % max;
value[3] = rand() % max;
to this:
value[0] = rand() % max;
value[1] = rand() % max;
value[2] = rand() % max;
value[3] = 0;
The test always fails.
I found this bug https://bugs.freedesktop.org/show_bug.cgi?id=63664
But I can't reproduce this bug on my intel G45 (running mesa 9.1.5).
Anyone know what is causing this or how I could debug it further?
//Martin
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