The format doesn't have alpha. See what the texture fetch writes to the alpha channel.
You may try setting "texture-integer.c:290" to "expected[3] = 1.0;" Marek On Fri, Aug 2, 2013 at 2:15 PM, Martin Andersson <g02ma...@gmail.com> wrote: > Hi, > > I started to look at why the spec/!OpenGL 3.0/gl-3.0-texture-integer > sometimes fails on my AMD 6950, using mesa master. It fails with > errors like this: > > texture-integer: failure with format GL_RGB8I_EXT: > texture color = 100, 9, 71, 0 > expected color = 0.25, 0.5, 0.75, 0 > result color = 0.25098, 0.501961, 0.74902, 1 > PIGLIT: {'result': 'fail' } > > When I ran the test a bunch of times I found that it only failed when > the last texture color was zero. So when I changed this code in the > pigilt test: > > value[0] = rand() % max; > value[1] = rand() % max; > value[2] = rand() % max; > value[3] = rand() % max; > > to this: > > value[0] = rand() % max; > value[1] = rand() % max; > value[2] = rand() % max; > value[3] = 0; > > The test always fails. > > I found this bug https://bugs.freedesktop.org/show_bug.cgi?id=63664 > But I can't reproduce this bug on my intel G45 (running mesa 9.1.5). > > Anyone know what is causing this or how I could debug it further? > > //Martin > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev