Hi, I started to look at why the spec/!OpenGL 3.0/gl-3.0-texture-integer sometimes fails on my AMD 6950, using mesa master. It fails with errors like this:
texture-integer: failure with format GL_RGB8I_EXT: texture color = 100, 9, 71, 0 expected color = 0.25, 0.5, 0.75, 0 result color = 0.25098, 0.501961, 0.74902, 1 PIGLIT: {'result': 'fail' } When I ran the test a bunch of times I found that it only failed when the last texture color was zero. So when I changed this code in the pigilt test: value[0] = rand() % max; value[1] = rand() % max; value[2] = rand() % max; value[3] = rand() % max; to this: value[0] = rand() % max; value[1] = rand() % max; value[2] = rand() % max; value[3] = 0; The test always fails. I found this bug https://bugs.freedesktop.org/show_bug.cgi?id=63664 But I can't reproduce this bug on my intel G45 (running mesa 9.1.5). Anyone know what is causing this or how I could debug it further? //Martin _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev