Sorry, I have no idea. You can try to remove support for RGBX integer formats and see if it helps.
In is_format_supported, return FALSE for all R?G?B?X_?INT formats. Marek On Sat, Aug 3, 2013 at 11:51 AM, Martin Andersson <g02ma...@gmail.com> wrote: > Well, I should have been more clear. If I do this: > > 263: value[3] = 0; > 290: expected[3] = 1.0; > > The test always passes, but if I only do this: > > 290: expected[3] = 1.0; > > The test fails with this error: > > texture-integer: failure with format GL_RGB8I_EXT: > texture color = 92, 126, 14, 104 > expected color = 0.25, 0.5, 0.75, 1 > result color = 0.25098, 0.501961, 0.74902, 0 > PIGLIT: {'result': 'fail' } > > //Martin > > On Sat, Aug 3, 2013 at 5:23 AM, Marek Olšák <mar...@gmail.com> wrote: >> FragShaderText contains the shader code. Anyway, we have found the >> issue: expected[3] should really be set to 1.0, because RGB formats >> must return (r,g,b,1). It's a bug in the piglit test. >> >> Marek >> >> On Fri, Aug 2, 2013 at 11:44 PM, Martin Andersson <g02ma...@gmail.com> wrote: >>> On Fri, Aug 2, 2013 at 2:52 PM, Marek Olšák <mar...@gmail.com> wrote: >>>> The format doesn't have alpha. See what the texture fetch writes to >>>> the alpha channel. >>> >>> I looked at the code but I can't figure out where the texture fetch >>> happens, could you point me in the right direction? >>> >>>> >>>> You may try setting "texture-integer.c:290" to "expected[3] = 1.0;" >>> >>> The test passes if I do that. >>> >>> //Martin >>> >>>> >>>> Marek >>>> >>>> On Fri, Aug 2, 2013 at 2:15 PM, Martin Andersson <g02ma...@gmail.com> >>>> wrote: >>>>> Hi, >>>>> >>>>> I started to look at why the spec/!OpenGL 3.0/gl-3.0-texture-integer >>>>> sometimes fails on my AMD 6950, using mesa master. It fails with >>>>> errors like this: >>>>> >>>>> texture-integer: failure with format GL_RGB8I_EXT: >>>>> texture color = 100, 9, 71, 0 >>>>> expected color = 0.25, 0.5, 0.75, 0 >>>>> result color = 0.25098, 0.501961, 0.74902, 1 >>>>> PIGLIT: {'result': 'fail' } >>>>> >>>>> When I ran the test a bunch of times I found that it only failed when >>>>> the last texture color was zero. So when I changed this code in the >>>>> pigilt test: >>>>> >>>>> value[0] = rand() % max; >>>>> value[1] = rand() % max; >>>>> value[2] = rand() % max; >>>>> value[3] = rand() % max; >>>>> >>>>> to this: >>>>> >>>>> value[0] = rand() % max; >>>>> value[1] = rand() % max; >>>>> value[2] = rand() % max; >>>>> value[3] = 0; >>>>> >>>>> The test always fails. >>>>> >>>>> I found this bug https://bugs.freedesktop.org/show_bug.cgi?id=63664 >>>>> But I can't reproduce this bug on my intel G45 (running mesa 9.1.5). >>>>> >>>>> Anyone know what is causing this or how I could debug it further? >>>>> >>>>> //Martin >>>>> _______________________________________________ >>>>> mesa-dev mailing list >>>>> mesa-dev@lists.freedesktop.org >>>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev