This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/drivers/dri/i965/gen7_blorp.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp index 3d1710e..a5863f8 100644 --- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp @@ -657,6 +657,7 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw, uint32_t draw_x = params->depth.x_offset; uint32_t draw_y = params->depth.y_offset; uint32_t tile_mask_x, tile_mask_y; + uint32_t surfwidth, surfheight; uint32_t surftype; int depth = MAX2(params->depth.mt->logical_depth0, 1); int min_array_element; @@ -686,6 +687,18 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw, lod = params->depth.level - params->depth.mt->first_level; + if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) { + /* HIZ ops for lod 0 may set the width & height a little + * larger to allow the fast depth clear to fit the hardware + * alignment requirements. (8x4) + */ + surfwidth = params->depth.width; + surfheight = params->depth.height; + } else { + surfwidth = params->depth.mt->physical_width0; + surfheight = params->depth.mt->physical_height0; + } + /* 3DSTATE_DEPTH_BUFFER */ { uint32_t tile_x = draw_x & tile_mask_x; -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev