This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have.
Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/drivers/dri/i965/gen7_blorp.cpp | 2 ++ src/mesa/drivers/dri/i965/gen7_misc_state.c | 3 +++ 2 files changed, 5 insertions(+) diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp index 32dadf7..1ec05ad 100644 --- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp @@ -658,6 +658,7 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw, uint32_t draw_y = params->depth.y_offset; uint32_t tile_mask_x, tile_mask_y; uint32_t surftype; + int depth = MAX2(params->depth.mt->logical_depth0, 1); GLenum gl_target = params->depth.mt->target; brw_get_depthstencil_tile_masks(params->depth.mt, @@ -669,6 +670,7 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw, case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP: surftype = BRW_SURFACE_2D; + depth *= 6; break; default: surftype = translate_tex_target(gl_target); diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c index b3734e0..798da41 100644 --- a/src/mesa/drivers/dri/i965/gen7_misc_state.c +++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c @@ -43,6 +43,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, struct gl_context *ctx = &brw->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; uint32_t surftype; + int depth = 1; GLenum gl_target = GL_TEXTURE_2D; const struct intel_renderbuffer *irb = NULL; const struct gl_renderbuffer *rb = NULL; @@ -55,6 +56,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, rb = (struct gl_renderbuffer*) irb; if (rb) { + depth = MAX2(rb->Depth, 1); if (rb->TexImage) gl_target = rb->TexImage->TexObject->Target; } @@ -63,6 +65,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP: surftype = BRW_SURFACE_2D; + depth *= 6; break; default: surftype = translate_tex_target(gl_target); -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev