On Wed, May 01, 2013 at 04:28:08PM -0700, Eric Anholt wrote: > The GPU apparently goes looking for constants even though there are no > shader stages enabled, and gets stuck because we haven't told it there are > no constants to collect. If any other user of the 3D pipeline had run > (even the Render accel of the X server!) since power on, then the in-GPU > constant buffers would have been set up with some contents we didn't use, > and we would succeed. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56416 > NOTE: This is a candidate for the stable branches.
The collorary to this is that DynamicStateUpperBound is programmed to an unsafe value and should be (0x7fff0000 | 1) for most of our hardware. The actual value to program requires information not easily reported by the kernel (just like the mappable aperture size). -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev